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The approximation of a continuous function by either an algebraic polynomial, a trigonometric polynomial, or a spline, is an important issue in application areas like computer-aided geometric design and signal analysis. This book is an introduction to the mathematical analysis of such approximation, and, with the prerequisites of only calculus and linear algebra, the material is targeted at senior undergraduate level, with a treatment that is both rigorous and self-contained. The topics include polynomial interpolation; Bernstein polynomials and the Weierstrass theorem; best approximations in the general setting of normed linear spaces and inner product spaces; best uniform polynomial approximation; orthogonal polynomials; Newton-Cotes, Gauss and Clenshaw-Curtis quadrature; the Euler-Maclaurin formula; approximation of periodic functions; the uniform convergence of Fourier series; spline approximation, with an extensive treatment of local spline interpolation, and its application in quadrature. Exercises are provided at the end of each chapter
Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rendering curves and surfaces. Adding to the current subdivision toolbox, Wavelet Subdivision Methods: GEMS for Rendering Curves and Surfaces introduces geometry editing and manipulation schemes (GEMS) and covers both subdivision and wavelet analysis for generating and editing parametric curves and surfaces of desirable geometric shapes. The authors develop a complete constructive theory and effective algorithms to derive synthesis wavelets with minimum support and any desirable order of vanishing moments, along with decomposition filters. Through numerous examples, the book shows how to represent curves and construct convergent subdivision schemes. It comprehensively details subdivision schemes for parametric curve rendering, offering complete algorithms for implementation and theoretical development as well as detailed examples of the most commonly used schemes for rendering both open and closed curves. It also develops an existence and regularity theory for the interpolatory scaling function and extends cardinal B-splines to box splines for surface subdivision. Keeping mathematical derivations at an elementary level without sacrificing mathematical rigor, this book shows how to apply bottom-up wavelet algorithms to curve and surface editing. It offers an accessible approach to subdivision methods that integrates the techniques and algorithms of bottom-up wavelets.
Everything that readers could want to know about decorative paint techniques, with a wonderful collection of gorgeous color pictures for added inspiration This vibrant and exciting guide will open up whole new worlds of painting techniques and styles for readers who want to add a bit of color to their walls, floors, ceilings...and lives
The approximation of a continuous function by either an algebraic polynomial, a trigonometric polynomial, or a spline, is an important issue in application areas like computer-aided geometric design and signal analysis. This book is an introduction to the mathematical analysis of such approximation, and, with the prerequisites of only calculus and linear algebra, the material is targeted at senior undergraduate level, with a treatment that is both rigorous and self-contained. The topics include polynomial interpolation; Bernstein polynomials and the Weierstrass theorem; best approximations in the general setting of normed linear spaces and inner product spaces; best uniform polynomial approximation; orthogonal polynomials; Newton-Cotes , Gauss and Clenshaw-Curtis quadrature; the Euler-Maclaurin formula ; approximation of periodic functions; the uniform convergence of Fourier series; spline approximation,with an extensive treatment of local spline interpolation,and its application in quadrature. Exercises are provided at the end of each chapter
Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rendering curves and surfaces. Adding to the current subdivision toolbox, Wavelet Subdivision Methods: GEMS for Rendering Curves and Surfaces introduces geometry editing and manipulation schemes (GEMS) and covers both subdivision and wavelet analysis for generating and editing parametric curves and surfaces of desirable geometric shapes. The authors develop a complete constructive theory and effective algorithms to derive synthesis wavelets with minimum support and any desirable order of vanishing moments, along with decomposition filters. Through numerous examples, the book shows how to represent curves and construct convergent subdivision schemes. It comprehensively details subdivision schemes for parametric curve rendering, offering complete algorithms for implementation and theoretical development as well as detailed examples of the most commonly used schemes for rendering both open and closed curves. It also develops an existence and regularity theory for the interpolatory scaling function and extends cardinal B-splines to box splines for surface subdivision. Keeping mathematical derivations at an elementary level without sacrificing mathematical rigor, this book shows how to apply bottom-up wavelet algorithms to curve and surface editing. It offers an accessible approach to subdivision methods that integrates the techniques and algorithms of bottom-up wavelets.
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