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Why Did the Mouse Go to the Moon? (Paperback): John Grden Why Did the Mouse Go to the Moon? (Paperback)
John Grden; John Grden; Edited by Mary Grden
R227 Discovery Miles 2 270 Ships in 18 - 22 working days
Kathie's Dollhouse (Paperback): John Grden Kathie's Dollhouse (Paperback)
John Grden; Illustrated by John Grden; Edited by Mary Grden
R226 Discovery Miles 2 260 Ships in 18 - 22 working days
The Essential Guide to Open Source Flash Development (Paperback, 1st ed.): John Grden, Patrick Mineault, Aral Balkan, Marc... The Essential Guide to Open Source Flash Development (Paperback, 1st ed.)
John Grden, Patrick Mineault, Aral Balkan, Marc Hughes, Tom Arnold, …
R1,090 R933 Discovery Miles 9 330 Save R157 (14%) Ships in 18 - 22 working days

The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with OS Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with a knowledge of how to install and set them up. Open Source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The Open Source tools available expand on Flash's existing toolset, enabling you to do such things as easily create full 3D in Flash, or hook up to an Open Source video streaming server. Many of these useful tools are powerful yet lack documentation. This book explains in step-by-step detail how to use the most popular of the Open Source Flash tools. Explore the Open Source tools available and learn how to identify which tool you need, and how to best fit it into your workflow. Step-by-step workthroughs guide you through development with the most popular Open Source Flash tools. Written by the project leads and Open Source Flash aficionados. What you'll learn Learn how to integrate Open Source tools with existing commercial tools, and where they fit into your workflow most effectively. Get effective documentation on installation and usage, where currently very little exists in a lot of cases. Combine Open Source tools together in optimized workflows, with many real world examples and tips and tricks. Create high-speed, fully interactive 3D in Flash with Papervision3D. Stream audio and video over the internet using Red5. Exchange data natively in Flash and Flash Lite using SWX. Who is this book for? This book is for Flashdevelopers and designers with an interest in discovering what sort of Open Source products are available, and how they can be used. If you want to expand your Flash toolset and explore the Open Source Flash community then this book is for you. If you already use some Open Source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

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