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Kid Detectives: The Shocking Matter of Sun and Wind: Adam Bushnell Kid Detectives: The Shocking Matter of Sun and Wind
Adam Bushnell; Illustrated by John Haslam
R302 Discovery Miles 3 020 Ships in 12 - 17 working days

Join a group of four kid detectives and help them find out about STEM while developing problem solving, observation and deduction, and investigating skills. Our four detectives, Farah, Amelia, Mohammad and Sam, are excited when they see their school installing solar panels and a wind turbine. A few days later, on a sunny but windy day, the power goes out halfway through a science lesson. The kids decide to investigate why the solar panels and wind turbine are failing to provide the school with the electricity they should be generating. With the help of Isla's mum, Luan, an engineer the four friends learn how solar and wind energy works. The children (and reader) uncover what has gone wrong and what is preventing the solar panels and wind turbine from doing what they are supposed to do. The story ends with the children figuring the fixes needed and telling their teacher. Featured interactive elements: Looking for clues in the illustrations Identifying tree species from a leaf Gathering crucial information from fact panels about how solar panels andwind turibines work Through interactive adventures that combine facts, brain-teasing puzzles and lively illustrations, the books impart STEM knowledge in an original way to inspire a love of the subject. The story in each book will have the reader solving puzzles, finding clues, cracking secret codes and uncovering mysteries. Perfect for aspiring detectives aged 7+.

Kid Detectives: The Puzzling Discovery in the Deep Sea: Adam Bushnell Kid Detectives: The Puzzling Discovery in the Deep Sea
Adam Bushnell; Illustrated by John Haslam
R380 R302 Discovery Miles 3 020 Save R78 (21%) Ships in 12 - 17 working days

Join a group of four kid detectives and help them find out about STEM while developing problem solving, observation and deduction, and investigating skills. Our four detectives, Farah, Amelia, Mohammad and Sam, have won a contest and the prize is to visit the new deep-sea lab. When they get there they are enlisted by a marine biologist to help count the population of isopods in an are of the sea floor. When they give the scientist their numbers, she tells them that it is not what she expected. The isopod population has drastically declined since the last time they were counted a week ago. What has happened? She explains to them that something may have disrupted the ecosystem and impacted food chains. As the kids go back into the submersible to take a closer look, they discover an unexpected predator and its presence may be due to the eruption of an underwater volcano heating up the sea floor. Featured interactive elements: Looking for clues in the illustrations Understanding instruments used for deep sea exploration Gathering crucial information from fact panels about ecosystems in the ocean depths Through interactive adventures that combine facts, brain-teasing puzzles and lively illustrations, the books impart STEM knowledge in an original way to inspire a love of the subject. The story in each book will have the reader solving puzzles, finding clues, cracking secret codes and uncovering mysteries. Perfect for aspiring detectives aged 7+.

Kid Detectives: A Curious Adventure in Genetics: Adam Bushnell Kid Detectives: A Curious Adventure in Genetics
Adam Bushnell; Illustrated by John Haslam
R302 Discovery Miles 3 020 Ships in 12 - 17 working days
Kid Detectives: The Peculiar Affair of Cloudy Water: Adam Bushnell Kid Detectives: The Peculiar Affair of Cloudy Water
Adam Bushnell; Illustrated by John Haslam
R230 R184 Discovery Miles 1 840 Save R46 (20%) Ships in 5 - 10 working days

Join a group of four kid detectives and help them find out about STEM while developing problem solving, observation and deduction, and investigating skills. Our Kid Detectives Isla, Farah, Sam and Mohammad are planning a fishing trip at their favourite spot at the local river. They take a detour on their way back from school to show the spot to Sam, who has never been. They notice how the usually crystal clear river is cloudy. The children decide to investigate what has caused this and find out that a chemical has leaked into the river further upstream. They see the effects this has on the animals and plants that live in or beside the river. The children decide to find out where the chemical has come from. They report the pollution to the council who sends someone to take water samples. The children meet this person and she tells them about different kinds of river pollution. She takes samples of river water for testing. When she returns to the river, she tells the children that the pollution is from a farm. The children do a 'stakeout' and spy on the farm. They see the farmer using a fertiliser on his field. The children work out this is what is causing the pollution. But the farmer spots them and angrily asks what they're doing. The children explain and the farmer sees the effects his fertiliser is having on the environment. He agrees to use a more environmentally friendly fertiliser to stop polluting the river. Featured interactive elements: Looking for clues in the illustrations Spotting how the river has been affected by the pollution Spotting what is causing the pollution Gathering crucial information from information panels about pollution Through interactive adventures that combine facts, brain-teasing puzzles and lively illustrations, the books impart STEM knowledge in an original way to inspire a love of the subject. The story in each book will have the reader solving puzzles, finding clues, cracking secret codes and uncovering mysteries. Perfect for aspiring detectives aged 7+.

Kid Detectives: The Mysterious Encounter with AI: Adam Bushnell Kid Detectives: The Mysterious Encounter with AI
Adam Bushnell; Illustrated by John Haslam
R302 Discovery Miles 3 020 Ships in 12 - 17 working days

Join a group of four kid detectives and help them find out about STEM while developing problem solving, observation and deduction, and investigating skills. Our four detectives, Farah, Amelia, Mohammad and Sam, have entered an inter-school quiz competition. They need to study and prepare if they want to win. They meet the new librarian, who they soon find out is a robot powered by Artificial Intelligence! But something is wrong with her code.... Join the detectives as they learn how AI works. With the help of the school's IT technician, they'll soon figure out how to fix the librarian's code. Featured interactive elements: - Spot the glitch in the AI's neural network - Spot the bug in the AI's code and correct it - Gather crucial information from fact panels about how AI works Through interactive adventures that combine facts, brain-teasing puzzles and lively illustrations, the books impart STEM knowledge in an original way to inspire a love of the subject. The story in each book will have the reader solving puzzles, finding clues, cracking secret codes and uncovering mysteries. Perfect for aspiring detectives aged 7+.

Illustrations of Madness (Psychology Revivals) (Paperback): John Haslam Illustrations of Madness (Psychology Revivals) (Paperback)
John Haslam; Edited by Roy Porter
R1,181 Discovery Miles 11 810 Ships in 12 - 17 working days

John Haslam's Illustrations of Madness, written in 1810, occupies a special place in psychiatric history, it was the first book-length account of one single psychiatric case written by a British psychiatrist. John Haslam, apothecary to London's Bethlem Hospital, and a leading psychiatrist of the early-nineteenth century, details the case of James Tilly Matthews, who had been a patient in the hospital for some ten years. Matthews claimed he was sane, as did his friends and certain doctors. Haslam, on behalf of the Bethlem authorities, contended he was insane, and attempted to demonstrate this by presenting a detailed account of Matthew's own delusional system, as far as possible in Matthew's own words. Originally published in 1988 as part of the Tavistock Classics in the History of Psychiatry series, Roy Porter's Introduction to this facsimile reprint of an historic book goes beyond Haslam's text to reveal the extraordinary psychiatric politics surrounding Matthew's confinement and the court case it produced, leading up to Haslam's dismissal from his post. Still relevant today, Haslam's account can be used as material upon which to base a modern diagnosis of Matthew's disorder.

Illustrations of Madness (Psychology Revivals) (Hardcover): John Haslam Illustrations of Madness (Psychology Revivals) (Hardcover)
John Haslam; Edited by Roy Porter
R3,237 Discovery Miles 32 370 Ships in 12 - 17 working days

John Haslam's Illustrations of Madness, written in 1810, occupies a special place in psychiatric history, it was the first book-length account of one single psychiatric case written by a British psychiatrist. John Haslam, apothecary to London's Bethlem Hospital, and a leading psychiatrist of the early-nineteenth century, details the case of James Tilly Matthews, who had been a patient in the hospital for some ten years. Matthews claimed he was sane, as did his friends and certain doctors. Haslam, on behalf of the Bethlem authorities, contended he was insane, and attempted to demonstrate this by presenting a detailed account of Matthew's own delusional system, as far as possible in Matthew's own words. Originally published in 1988 as part of the Tavistock Classics in the History of Psychiatry series, Roy Porter's Introduction to this facsimile reprint of an historic book goes beyond Haslam's text to reveal the extraordinary psychiatric politics surrounding Matthew's confinement and the court case it produced, leading up to Haslam's dismissal from his post. Still relevant today, Haslam's account can be used as material upon which to base a modern diagnosis of Matthew's disorder.

Kid Detectives: The Strange Case of the Fossilised Bone: Adam Bushnell Kid Detectives: The Strange Case of the Fossilised Bone
Adam Bushnell; Illustrated by John Haslam
R302 Discovery Miles 3 020 Ships in 12 - 17 working days

Join a group of four kid detectives and help them find out about STEM while developing problem solving, observation and deduction, and investigating skills. Our four detectives, Farah, Amelia, Mohammad and Sam, spot a man at the beach digging around the rocks using some curious looking tools. On closer inspection, the friends uncover what the man was looking at - a bone est in stone. Join the Detective gang as they meet a vet and palaeontologist, who will help them discover more about evolution, fossils and scientific research. Interactive elements: - Search and find clues in the illustrations - Help the kids complete the full skeleton by placing the bones in the right place - Gather crucial information from information panels about palaeontology and fossils - Match the fossil to the correct animal skeleton - Help the palaeontologist name the creature Through interactive adventures that combine facts, brain-teasing puzzles and lively illustrations, the books impart STEM knowledge in an original way to inspire a love of the subject. The story in each book will have the reader solving puzzles, finding clues, cracking secret codes and uncovering mysteries. Perfect for aspiring detectives aged 7+.

Code: STEM: Robots (Paperback): Max Wainewright Code: STEM: Robots (Paperback)
Max Wainewright; Illustrated by John Haslam
bundle available
R246 Discovery Miles 2 460 Ships in 12 - 17 working days

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills! Recreate the technology that lives in robots with code. Learn about sensors, create a robot arm game, program a robot and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected. Perfect for exploring STEAM and other high-interest topics. Great for readers aged 9 and up.

Code: STEM - Transport (Paperback): Max Wainewright Code: STEM - Transport (Paperback)
Max Wainewright; Illustrated by John Haslam
bundle available
R248 Discovery Miles 2 480 Ships in 12 - 17 working days

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills. Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch. Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

Code: STEM - Space Tech (Hardcover): Max Wainewright Code: STEM - Space Tech (Hardcover)
Max Wainewright; Illustrated by John Haslam
bundle available
R409 R367 Discovery Miles 3 670 Save R42 (10%) Ships in 12 - 17 working days

Discover how today's amazing inventions and technologies work while developing your coding skills

Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!

Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.

Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

A Letter to the Right Honorable the Lord Chancellor, on the Nature and Interpretation of Unsoundness of Mind, and Imbecility of... A Letter to the Right Honorable the Lord Chancellor, on the Nature and Interpretation of Unsoundness of Mind, and Imbecility of Intellect
John Haslam
R321 Discovery Miles 3 210 Ships in 10 - 15 working days
Code: STEM - Transport (Hardcover): Max Wainewright Code: STEM - Transport (Hardcover)
Max Wainewright; Illustrated by John Haslam
bundle available
R409 R367 Discovery Miles 3 670 Save R42 (10%) Ships in 12 - 17 working days

Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

Each book assumes readers have reasonable general computer skills. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include a spread introducing Scratch.

Teachers have always used ICT across the curriculum and are looking for contexts to teach coding in. Kids that are interested in STEAM and the high-interest topics covered, will be engaged by the opportunity to explore the STEAM concepts creatively with code.

Sound Mind - Contributions to the Natural History and Physiology of the Human Intellect (Paperback): John Haslam Sound Mind - Contributions to the Natural History and Physiology of the Human Intellect (Paperback)
John Haslam
R295 Discovery Miles 2 950 Ships in 10 - 15 working days
Sound Mind (Hardcover): John Haslam Sound Mind (Hardcover)
John Haslam
R1,352 R1,282 Discovery Miles 12 820 Save R70 (5%) Ships in 10 - 15 working days
Observations on Madness and Melancholy (Hardcover): John Haslam Observations on Madness and Melancholy (Hardcover)
John Haslam
R1,484 R1,403 Discovery Miles 14 030 Save R81 (5%) Ships in 10 - 15 working days
The Paper Currency of England (Hardcover): John Haslam The Paper Currency of England (Hardcover)
John Haslam
R1,237 Discovery Miles 12 370 Ships in 10 - 15 working days
Medical Jurisprudence (Hardcover): John Haslam Medical Jurisprudence (Hardcover)
John Haslam
R1,168 Discovery Miles 11 680 Ships in 10 - 15 working days
Medical Jurisprudence (Paperback): John Haslam Medical Jurisprudence (Paperback)
John Haslam
R708 Discovery Miles 7 080 Ships in 10 - 15 working days
Sound Mind (Paperback): John Haslam Sound Mind (Paperback)
John Haslam
R821 Discovery Miles 8 210 Ships in 10 - 15 working days
Observations of Insanity (Paperback): John Haslam Observations of Insanity (Paperback)
John Haslam
R776 Discovery Miles 7 760 Ships in 10 - 15 working days
Observations On Madness and Melancholy (Paperback): John Haslam Observations On Madness and Melancholy (Paperback)
John Haslam
R940 Discovery Miles 9 400 Ships in 10 - 15 working days
Observations of Insanity (Hardcover): John Haslam Observations of Insanity (Hardcover)
John Haslam
R1,236 Discovery Miles 12 360 Ships in 10 - 15 working days
The Paper Currency of England (Paperback): John Haslam The Paper Currency of England (Paperback)
John Haslam
R777 Discovery Miles 7 770 Ships in 10 - 15 working days
Observations on Insanity - With Practical Remarks on the Disease and an Account of the Morbid Appearances on Dissection... Observations on Insanity - With Practical Remarks on the Disease and an Account of the Morbid Appearances on Dissection (Paperback)
John Haslam
R326 Discovery Miles 3 260 Ships in 10 - 15 working days
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