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John Haslam's Illustrations of Madness, written in 1810, occupies a
special place in psychiatric history, it was the first book-length
account of one single psychiatric case written by a British
psychiatrist. John Haslam, apothecary to London's Bethlem Hospital,
and a leading psychiatrist of the early-nineteenth century, details
the case of James Tilly Matthews, who had been a patient in the
hospital for some ten years. Matthews claimed he was sane, as did
his friends and certain doctors. Haslam, on behalf of the Bethlem
authorities, contended he was insane, and attempted to demonstrate
this by presenting a detailed account of Matthew's own delusional
system, as far as possible in Matthew's own words. Originally
published in 1988 as part of the Tavistock Classics in the History
of Psychiatry series, Roy Porter's Introduction to this facsimile
reprint of an historic book goes beyond Haslam's text to reveal the
extraordinary psychiatric politics surrounding Matthew's
confinement and the court case it produced, leading up to Haslam's
dismissal from his post. Still relevant today, Haslam's account can
be used as material upon which to base a modern diagnosis of
Matthew's disorder.
John Haslam's Illustrations of Madness, written in 1810, occupies a
special place in psychiatric history, it was the first book-length
account of one single psychiatric case written by a British
psychiatrist. John Haslam, apothecary to London's Bethlem Hospital,
and a leading psychiatrist of the early-nineteenth century, details
the case of James Tilly Matthews, who had been a patient in the
hospital for some ten years. Matthews claimed he was sane, as did
his friends and certain doctors. Haslam, on behalf of the Bethlem
authorities, contended he was insane, and attempted to demonstrate
this by presenting a detailed account of Matthew's own delusional
system, as far as possible in Matthew's own words. Originally
published in 1988 as part of the Tavistock Classics in the History
of Psychiatry series, Roy Porter's Introduction to this facsimile
reprint of an historic book goes beyond Haslam's text to reveal the
extraordinary psychiatric politics surrounding Matthew's
confinement and the court case it produced, leading up to Haslam's
dismissal from his post. Still relevant today, Haslam's account can
be used as material upon which to base a modern diagnosis of
Matthew's disorder.
Join a group of four kid detectives and help them find out about
STEM while developing problem solving, observation and deduction,
and investigating skills. Our four detectives, Farah, Amelia,
Mohammad and Sam, have won a contest and the prize is to visit the
new deep-sea lab. When they get there they are enlisted by a marine
biologist to help count the population of isopods in an are of the
sea floor. When they give the scientist their numbers, she tells
them that it is not what she expected. The isopod population has
drastically declined since the last time they were counted a week
ago. What has happened? She explains to them that something may
have disrupted the ecosystem and impacted food chains. As the kids
go back into the submersible to take a closer look, they discover
an unexpected predator and its presence may be due to the eruption
of an underwater volcano heating up the sea floor. Featured
interactive elements: Looking for clues in the illustrations
Understanding instruments used for deep sea exploration Gathering
crucial information from fact panels about ecosystems in the ocean
depths Through interactive adventures that combine facts,
brain-teasing puzzles and lively illustrations, the books impart
STEM knowledge in an original way to inspire a love of the subject.
The story in each book will have the reader solving puzzles,
finding clues, cracking secret codes and uncovering mysteries.
Perfect for aspiring detectives aged 7+.
Discover how today's amazing inventions and technologies work while developing your coding skills
Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!
Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!
The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.
The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.
Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!
The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.
Each book assumes readers have reasonable general computer skills. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include a spread introducing Scratch.
Teachers have always used ICT across the curriculum and are looking for contexts to teach coding in. Kids that are interested in STEAM and the high-interest topics covered, will be engaged by the opportunity to explore the STEAM concepts creatively with code.
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