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Let acclaimed Tolkien artist John Howe take you on an unforgettable
journey across Middle-earth, from Bag End to Mordor, in this richly
illustrated sketchbook fully of previously unseen artwork,
anecdotes and meditations on Middle-earth. Middle-earth has been
mapped, Bilbo's and Frodo's journeys plotted and measured, but it
remains a wilderland for all that. The roads as yet untravelled far
outnumber those down which J.R.R. Tolkien led us in his writings. A
Middle-earth Traveller presents a walking tour of Tolkien's
Middle-earth, visiting not only places central to his stories, but
also those just over the hill or beyond the horizon. Events from
Tolkien's books are explored - battles of the different ages that
are almost legend by the time of The Lord of the Rings; lost
kingdoms and ancient myths, as well as those places only hinted at:
kingdoms of the far North and lands beyond the seas. Sketches that
have an 'on-the-spot' feel to them are interwoven with the artist's
observations gleaned from Tolkien's books as he paints pictures
with his words as well as his pencil. He also recollects his time
spent working alongside Peter Jackson on the Lord of the Rings and
Hobbit film trilogies. Combining concept work produced for films,
existing Middle-earth art and dozens of new paintings and sketches
exclusive to this book, A Middle-earth Traveller will take the
reader on a unique and unforgettable journey across Tolkien's
magical landscape.
For the first time, fans of Sarah J. Maas's sweeping New York Times
bestselling Throne of Glass saga can experience the vivid imagery
of her expansive world. Celaena battling the ridderak in the
catacombs, Chaol in the gardens of the glass castle, Manon riding
her wyvern through the Crossing, and many other favourite moments,
characters and objects come to life as readers explore the
vibrantly detailed realm of Throne of Glass. Stunning original
black and white drawings will bring fans deeper into the series
than ever before - making this a must-have companion to Sarah J.
Maas's beloved books.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
To celebrate its 40th anniversary, the first ever illustrated
edition of this collection of tales which takes readers further
into the stories told in The Hobbit, The Lord of the Rings and The
Silmarillion, featuring 18 full-colour paintings depicting scenes
from the First, Second and Third Ages of Middle-earth. Unfinished
Tales is a collection of narratives ranging in time from the Elder
Days of Middle-earth to the end of the War of the Ring, and
provides those who have read The Hobbit and The Lord of the Rings
with a whole collection of background and new stories. The book
concentrates on the realm of Middle-earth and comprises such
elements as The Quest of Erebor, Gandalf’s lively account of how
it was that he came to send the Dwarves to the celebrated party at
Bag-End; the emergence of the sea-god Ulmo before the eyes of Tuor
on the coast of Beleriand; and an exact description of the military
organization of the Riders of Rohan. Unfinished Tales also contains
the only story about the long ages of NĂşmenor before its downfall,
and all that is known about such matters as the Five Wizards, the
PalantĂri and the legend of Amroth. The tales were edited by
Christopher Tolkien, who provides a short commentary on each story,
helping the reader to fill in the gaps and put each story into the
context of the rest of his father’s writings. In celebration of
its 40th anniversary, this new edition features 18 stunning
paintings from critically acclaimed Tolkien artists, Alan Lee, John
Howe & Ted Nasmith, which reveal the three Ages of Middle-earth
like never before.
An ever-increasing proportion of our lives is spent in
supermarkets, airports and hotels, on motorways or in front of TVs,
computers and cash machines. This invasion of the world by what
Marc Augé calls “non-space” results in a profound alteration
of awareness: something we perceive, but only in a partial and
incoherent manner. Augé uses the concept of “supermodernity”
to describe a situation of excessive information and excessive
space. In this fascinating essay he seeks to establish an
intellectual armature for an anthropology of supermodernity.
The most famous and influential work of English fantasy ever
published, reimagined for a new generation of readers by John
Matthews, one of the world's leading Arthurian experts, and
illustrated by internationally acclaimed Tolkien artist, John Howe.
The tales of how the boy Arthur drew the Sword from the Stone, or
the love of Lancelot and Guinevere, or how the knights of the Round
Table rode out in search of the Holy Grail are known and loved the
world over. It all began when an obscure Celtic hero named Arthur
stepped on to the stage of history, sometime in the sixth century,
and oral tales led to a vast body of stories from which, 900 years
later, Thomas Malory wrote the famous Morte D'Arthur. THE GREAT
BOOK OF KING ARTHUR presents these well-loved stories for a modern
reader, for the first time collecting many tales of Arthur and his
knights either unknown to Malory or written in other languages.
Here, you will read of Avenable, the girl brought up as a boy who
becomes a famous knight. You will learn of Gawain's strange birth,
his upbringing amongst poor folk and his final rise to the highest
possible rank - Emperor of Rome. There is also the story of Morien
whose adventures are as fantastic and exciting as any to be found
in the pages of Malory. In addition, there are some of the earliest
tales of Arthur, deriving from the tradition of Celtic
storytelling. Here is the original Arthur, represented in such
powerful stories as 'The Adventures of Eagle-Boy', and 'The Coming
of Merlin', based on the early medieval text Vita Merlini, which
gives a completely new version of the great Enchanter's story.
These age-old stories, still as popular today as they were from the
Middle Ages onwards, are dramatically brought to life by the
luminous paintings and drawings of John Howe, whose work on the
Lord of the Rings and Hobbit film trilogies has brought him a
world-wide following.
By walking, you escape from the very idea of identity, the
temptation to be someone, to have a name and a history ... The
freedom in walking lies in not being anyone; for the walking body
has no history, it is just an eddy in the stream of immemorial
life. In A Philosophy of Walking, a bestseller in France, leading
thinker Frédéric Gros charts the many different ways we get from
A to B-the pilgrimage, the promenade, the protest march, the nature
ramble-and reveals what they say about us. Gros draws attention to
other thinkers who also saw walking as something central to their
practice. On his travels he ponders Thoreau's eager seclusion in
Walden Woods; the reason Rimbaud walked in a fury, while Nerval
rambled to cure his melancholy. He shows us how Rousseau walked in
order to think, while Nietzsche wandered the mountainside to write.
In contrast, Kant marched through his hometown every day, exactly
at the same hour, to escape the compulsion of thought. Brilliant
and erudite, A Philosophy of Walking is an entertaining and
insightful manifesto for putting one foot in front of the other.
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Nadine Gordimer
Paperback
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R383
R318
Discovery Miles 3 180
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