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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
To celebrate its 40th anniversary, the first ever illustrated
edition of this collection of tales which takes readers further
into the stories told in The Hobbit, The Lord of the Rings and The
Silmarillion, featuring 18 full-colour paintings depicting scenes
from the First, Second and Third Ages of Middle-earth. Unfinished
Tales is a collection of narratives ranging in time from the Elder
Days of Middle-earth to the end of the War of the Ring, and
provides those who have read The Hobbit and The Lord of the Rings
with a whole collection of background and new stories. The book
concentrates on the realm of Middle-earth and comprises such
elements as The Quest of Erebor, Gandalf’s lively account of how
it was that he came to send the Dwarves to the celebrated party at
Bag-End; the emergence of the sea-god Ulmo before the eyes of Tuor
on the coast of Beleriand; and an exact description of the military
organization of the Riders of Rohan. Unfinished Tales also contains
the only story about the long ages of NĂşmenor before its downfall,
and all that is known about such matters as the Five Wizards, the
PalantĂri and the legend of Amroth. The tales were edited by
Christopher Tolkien, who provides a short commentary on each story,
helping the reader to fill in the gaps and put each story into the
context of the rest of his father’s writings. In celebration of
its 40th anniversary, this new edition features 18 stunning
paintings from critically acclaimed Tolkien artists, Alan Lee, John
Howe & Ted Nasmith, which reveal the three Ages of Middle-earth
like never before.
The most famous and influential work of English fantasy ever
published, reimagined for a new generation of readers by John
Matthews, one of the world's leading Arthurian experts, and
illustrated by internationally acclaimed Tolkien artist, John Howe.
The tales of how the boy Arthur drew the Sword from the Stone, or
the love of Lancelot and Guinevere, or how the knights of the Round
Table rode out in search of the Holy Grail are known and loved the
world over. It all began when an obscure Celtic hero named Arthur
stepped on to the stage of history, sometime in the sixth century,
and oral tales led to a vast body of stories from which, 900 years
later, Thomas Malory wrote the famous Morte D'Arthur. THE GREAT
BOOK OF KING ARTHUR presents these well-loved stories for a modern
reader, for the first time collecting many tales of Arthur and his
knights either unknown to Malory or written in other languages.
Here, you will read of Avenable, the girl brought up as a boy who
becomes a famous knight. You will learn of Gawain's strange birth,
his upbringing amongst poor folk and his final rise to the highest
possible rank - Emperor of Rome. There is also the story of Morien
whose adventures are as fantastic and exciting as any to be found
in the pages of Malory. In addition, there are some of the earliest
tales of Arthur, deriving from the tradition of Celtic
storytelling. Here is the original Arthur, represented in such
powerful stories as 'The Adventures of Eagle-Boy', and 'The Coming
of Merlin', based on the early medieval text Vita Merlini, which
gives a completely new version of the great Enchanter's story.
These age-old stories, still as popular today as they were from the
Middle Ages onwards, are dramatically brought to life by the
luminous paintings and drawings of John Howe, whose work on the
Lord of the Rings and Hobbit film trilogies has brought him a
world-wide following.
By walking, you escape from the very idea of identity, the
temptation to be someone, to have a name and a history ... The
freedom in walking lies in not being anyone; for the walking body
has no history, it is just an eddy in the stream of immemorial
life. In A Philosophy of Walking, a bestseller in France, leading
thinker Frédéric Gros charts the many different ways we get from
A to B-the pilgrimage, the promenade, the protest march, the nature
ramble-and reveals what they say about us. Gros draws attention to
other thinkers who also saw walking as something central to their
practice. On his travels he ponders Thoreau's eager seclusion in
Walden Woods; the reason Rimbaud walked in a fury, while Nerval
rambled to cure his melancholy. He shows us how Rousseau walked in
order to think, while Nietzsche wandered the mountainside to write.
In contrast, Kant marched through his hometown every day, exactly
at the same hour, to escape the compulsion of thought. Brilliant
and erudite, A Philosophy of Walking is an entertaining and
insightful manifesto for putting one foot in front of the other.
Discover the creative processes and intriguing inspirations behind
the work of leading fantasy artist John Howe - conceptual designer
on The Lord of the Rings movie trilogy - in this comprehensive
practical art book. Brings together Fantasy Art Workshop and
Fantasy Drawing Workshop into a combined volume, fully updated and
with new art. Examines in fascinating detail over 150 of the
artist's outstanding sketches, drawings and paintings, plus the
techniques and stories behind each. Leads you step-by-step through
a range of specially commissioned drawing and painting
demonstrations that reveal John's renowned artistic approach in
action. Discusses the rewarding journey into fantasy art, from the
first steps of building a compelling portfolio to book
illustration, graphic novels and the big screen. This book will
appeal to artists and fans of John Howe's work by leading you
step-by-step through a range of specially commissioned
demonstrations, sketches and finished paintings, some designed
specifically for this book, that reveal John's renowned artistic
approach in action, plus the techniques and stories behind each. It
covers a wide range of subjects, beginning with the creative
process, exploring where inspiration comes from, looking at
narratives and themes, gathering reference materials, organizing
your working environment, and protecting and storing artwork. Howe
covers drawing materials and explores drawing and painting fantasy
beings from initial inspiration and approaches to characters,
symbolism and accoutrements. He begins by showing how to create
different types of male and female archetypes, humans in action,
armour and weapons, faces, expressions and hands, hair and
costumes, and goes on to explain how to create different types of
fantasy beasts: talons, wings, fangs and fire, and noble animals,
interspersed throughout with exciting case studies. The book also
explores fantasy landscapes and architecture and balancing light
and dark atmospheres. The final section of the book provides
further inspiration and guidance on presenting work in various
forms, including film work, book covers and advertising, all areas
John Howe has vast experience in. The foreword is written by
groundbreaking film director Terry Gilliam, with an afterword by
Alan Lee, John's partner on the conceptual design for The Lord of
the Rings movie trilogy and Oscar-winning illustrator.
Let acclaimed Tolkien artist John Howe take you on an unforgettable
journey across Middle-earth, from Bag End to Mordor, in this richly
illustrated sketchbook fully of previously unseen artwork,
anecdotes and meditations on Middle-earth. Middle-earth has been
mapped, Bilbo's and Frodo's journeys plotted and measured, but it
remains a wilderland for all that. The roads as yet untravelled far
outnumber those down which J.R.R. Tolkien led us in his writings. A
Middle-earth Traveller presents a walking tour of Tolkien's
Middle-earth, visiting not only places central to his stories, but
also those just over the hill or beyond the horizon. Events from
Tolkien's books are explored - battles of the different ages that
are almost legend by the time of The Lord of the Rings; lost
kingdoms and ancient myths, as well as those places only hinted at:
kingdoms of the far North and lands beyond the seas. Sketches that
have an 'on-the-spot' feel to them are interwoven with the artist's
observations gleaned from Tolkien's books as he paints pictures
with his words as well as his pencil. He also recollects his time
spent working alongside Peter Jackson on the Lord of the Rings and
Hobbit film trilogies. Combining concept work produced for films,
existing Middle-earth art and dozens of new paintings and sketches
exclusive to this book, A Middle-earth Traveller will take the
reader on a unique and unforgettable journey across Tolkien's
magical landscape.
An ever-increasing proportion of our lives is spent in
supermarkets, airports and hotels, on motorways or in front of TVs,
computers and cash machines. This invasion of the world by what
Marc Augé calls “non-space” results in a profound alteration
of awareness: something we perceive, but only in a partial and
incoherent manner. Augé uses the concept of “supermodernity”
to describe a situation of excessive information and excessive
space. In this fascinating essay he seeks to establish an
intellectual armature for an anthropology of supermodernity.
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