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In Nobody Really Has Their Sh*t Together, illustrator star Luke
John Matthew Arnold shares his no-bullshit, somewhat
inspirational and very hilarious doodles. This bold
little book is a beautiful gift for yourself or anyone you
love, to bring a smile in tough moments. For most of us,
every day comes with a new set of ‘holy shits’ and ‘what the
fucks’. But as a fella who lives with OCD and anxiety while also
being an artist, Luke John Matthew Arnold often couldn't
afford a shrink. So instead, he started doodling. These cute
doodles hugged Luke's eyeballs, kissed
his heart and spanked his negative thinking on
the big ol’ bum. These doodles have helped him traverse
through the deepest of shit puddles and come out the other side –
moist and smelly, but okay. And now they're in a book. Nobody
Really Has Their Sh*t Together is here for you to open
at any page, any time, with the comfort of knowing that whatever
doodle you look at is totally cheese-free, somewhat
absurd and has worked to cheer up one person
(Luke). Hopefully you're number two.
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Arthur of Albion (Paperback)
John Matthews; Illustrated by Pavel Tatarnikov
bundle available
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R256
R236
Discovery Miles 2 360
Save R20 (8%)
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Ships in 12 - 17 working days
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This vivid retelling brings together the best-known stories about
Arthur and his court exploring the relationships between the main
characters in the legends. Magnificent illustrations by Pavel
Tatarnikov add to the atmosphere of Arthurian England.
Offers a broad range of texts spanning six centuries of imperial
Roman history--Volume II of Empire of the Romans, from Julius
Caesar to Justinian Empire of the Romans: From Julius Caesar to
Justinian: Six Hundred Years of Peace and War, Volume II: Select
Anthology is a compendium of texts that trace the main historical
changes of the empire over six hundred years, from the death of
Julius Caesar to the late Middle Ages. The second volume of Empire
of the Romans, from Julius Caesar to Justinian, this anthology
balances literary texts with other documentary, legal, and
epigraphic sources. Acclaimed author John Matthews presents texts
that reflect individual, first-person experiences rather than those
from historians outside of the time periods of which they write.
Each selection includes an introduction, annotations on points of
interest, author commentary, and suggestions for further reading.
Excerpts are organized thematically to help readers understand
their meaning without requiring an extensive knowledge of context.
Six sections--running in parallel to the structure and content to
Volume I--explore the topics such as the building of the empire,
Pax Romana, the new empire of Diocletian and Constantine, and
barbarian invasions and the fall of the Western Empire. Selected
texts span a wide array of subjects ranging from political
discourse and Roman law, to firsthand accounts of battle and
military service, to the civic life and entertainment of ordinary
citizens. This volume: Covers a vast chronological and topical
range Includes introductory essays to each selected text to explain
key points, present problems of interpretation, and guides readers
to further literature Balances the different categories and
languages of original texts Enables easy cross-reference to Volume
I Minimizes the use of technical language in favor of plain-English
forms Whether used as a freestanding work or as a complement to
Volume I, the Select Anthology is an ideal resource for students in
Roman history survey courses as well as interested general readers
seeking a wide-ranging collection of readings on the subject.
The most famous and influential work of English fantasy ever
published, reimagined for a new generation of readers by John
Matthews, one of the world's leading Arthurian experts, and
illustrated by internationally acclaimed Tolkien artist, John Howe.
The tales of how the boy Arthur drew the Sword from the Stone, or
the love of Lancelot and Guinevere, or how the knights of the Round
Table rode out in search of the Holy Grail are known and loved the
world over. It all began when an obscure Celtic hero named Arthur
stepped on to the stage of history, sometime in the sixth century,
and oral tales led to a vast body of stories from which, 900 years
later, Thomas Malory wrote the famous Morte D'Arthur. THE GREAT
BOOK OF KING ARTHUR presents these well-loved stories for a modern
reader, for the first time collecting many tales of Arthur and his
knights either unknown to Malory or written in other languages.
Here, you will read of Avenable, the girl brought up as a boy who
becomes a famous knight. You will learn of Gawain's strange birth,
his upbringing amongst poor folk and his final rise to the highest
possible rank - Emperor of Rome. There is also the story of Morien
whose adventures are as fantastic and exciting as any to be found
in the pages of Malory. In addition, there are some of the earliest
tales of Arthur, deriving from the tradition of Celtic
storytelling. Here is the original Arthur, represented in such
powerful stories as 'The Adventures of Eagle-Boy', and 'The Coming
of Merlin', based on the early medieval text Vita Merlini, which
gives a completely new version of the great Enchanter's story.
These age-old stories, still as popular today as they were from the
Middle Ages onwards, are dramatically brought to life by the
luminous paintings and drawings of John Howe, whose work on the
Lord of the Rings and Hobbit film trilogies has brought him a
world-wide following.
To walk among the age-old trees of the wildwood is to journey back
in time, to a place of great simplicity and deep understanding. In
this re-awakening of the original Greenwood Tarot, Mark Ryan and
John Matthews introduce us to the classic forest archetypes of the
Green Man and Woman, the Archer, the Hooded Man and the Blasted
Oak. Will Worthington's rich and vivid images bring this ancient
world to life and make it possible to feel the magic and power of
the wildwood. The Wildwood Tarot draws inspiration from pre-Celtic
mythology and a belief system steeped in shamanic wisdom and forest
lore. Based on the seasonal rhythm and festivals of the ancient
year, it connects us with a long-lost world - one that can help us
to make sense of our own.
The Art of Childhood and Adolescence is composed of completely new research on the development of representational thinking from infancy through to adolescence. It makes an important contribution to the theory of children's development and to practitioners' understanding, as well as suggesting new paths of inquiry. The book draws on highly detailed longitudinal studies, conducted over 24 years (20 in London and 4 in Singapore). Line drawings and photographs are used to illustrate important concepts. Matthews, highly respected internationally, also sheds light on current debates, such as the opposition of culturally specific and universal development in children the world over.
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Arthur of Albion (Paperback)
John Matthews; Illustrated by Pavel Tatarnikov
bundle available
|
R287
R236
Discovery Miles 2 360
Save R51 (18%)
|
Ships in 9 - 15 working days
|
This vivid retelling brings together the best-known stories about
Arthur and his court, exploring the relationships between the main
characters in the legends. Magnificent illustrations by Pavel
Tatarnikov add to the atmosphere of Arthurian England.
A roleplaying game of fast-moving beat ’em up action – take to
the streets, take on the gangs, take back your City! As night falls
over the City, a storm is brewing in the streets below. The gangs
have taken over. They rule with an iron fist, their will enforced
by armies of thugs and brawlers. Gutters run red. The authorities
have either sold out or are stretched too thin to make a
difference. Might makes right. You will not tolerate this any
longer. Uniting with a crew of like-minded individuals, you head
out to reclaim your home, protecting neighborhoods, inspiring
others to take a stand, and clashing with gang enforcers as you
work your way through their ranks, seeking to cut the head from the
snake coiled at the heart of the City. Urban Decay is a roleplaying
game of beat ’em up action inspired by classic arcade video
games, movies, and comic-books. Players take on the roles of
warriors, martial artists, vigilantes, and ordinary citizens,
taking to the streets to face the gangs that control the City and
to save the people and places they love. Streamlined character and
crew creation produces distinct, capable heroes with shared goals
and bonds, while the versatile Clash system emphasizes the brutal,
gritty street-fights in which these heroes will find themselves.
The City itself is built collaboratively, with players working
together to define the districts and neighborhoods for which their
heroes will go to war.
What if Noah, after completing the ark but still awaiting the
arrival of the animals, took a time travelling holiday in modern
Dorset? This creative novel explores how Noah discovers for himself
and for a family of sceptics, in one of the rainiest countries in
the UK, that there is a deep harmony between the modern world and
the reality of his ancient experiences.
Tumble down the rabbit hole into a construction of technology,
machines, retro-art and culture, full of fantastic visions in a
time and place that realizes an alternate world to our own. The
Steampunk Tarot imagines this in an alternate-reality tarot where
The Technomage is king and the Punk Diva is queen. The world of
steampunk combines Victorian and Gothic elements, and early
invention with a huge dash of imagination and a tremendous sense of
style. The Steampunk Tarot is a world apart: a nexus of opulence,
innovation and alternate world-views that is reflected in 78
scenes. The 22 major arcana cards are the actors at the heart of
the machine, the deos macninae or "the gods of the machine." Acting
as mediators of the Gods of the Machine are the 16 court cards who
are the Legates of the Omniverse, or ambassadorial representatives
of the Four Leagues, comprising all the skills that maintain the
Imperium: they are the movers and shakers--the Commander, Lady,
Navigator, and Messenger, or King, Queen, Knight and Page. They
oversee the other 40 cards of the minor arcana, who are the
elemental worlds of Airships, Engines, Submersibles and Gears, or
Swords, Wands, Cups and Coins. There are still things to discover
and uncover in the Steampunk Imperium. Many new methods of
spreading and playing with tarot cards are included, as well as
methods of life-navigation by the use of skillful questions. The
Steampunk Tarot is an adventurous tarot for the discerning diviner,
to be appreciated both by tarot-users and steampunk fans.
A supplement for Jackals, introducing new rites, talents, and
virtues for players as well as an exploration of the history and
cultures of the Zaharets. Jackals: Travellers on the War Road is a
supplement exploring the regions of the Zaharets and the cultures
established in Jackals. It expands the lore for each of the four
cultures introduced in the core book - Luathi, Gerwa, Melkoni, and
Trauj - describing their various tribes, clans, and city-states,
their beliefs, strongholds, and day-to-day lives, adding more
nuance and depth to the world and giving players more ways to
personalize their characters. New rites, virtues, and talents
provide further customization options, while adventure hooks
scattered throughout the book hint at new menaces to be battled,
new challenges to be overcome... and new glories to be won!
Enter the magical realm of the shaman and develop your latent
shamanic skills. The Celtic Shaman's Pack offers direct access to
the inner cosmos of the Celts, enabling you to make contact with
the powerful archetypes to be found there. This pack constitutes
your 'shaman's pouch' - your very own collection of items imbued
with magical or mystical significance, offering a bridge between
the world of the everyday and the world of unseen reality that is a
part of every shaman's training. The cards represent key aspects of
the Celtic universe, providing you with a set of shamanic journey
co-ordinates. By working with the images on a daily basis, for
divination and discovery, you will learn to journey on the
visionary path and gain a heightened understanding of yourself, as
well as insight into your true life direction.
Reveals the long-forgotten prequel to the Grail mythos and how it
has profound resonance with modern times Unveiling the
long-forgotten prequel to the Grail quest stories, Caitlin and John
Matthews examine The Elucidation of the Grail, a forgotten
13th-century French text, and show how it offers the key to
understanding the sevenfold path of the Grail and the deeper
stories beneath the Christian Grail narrative. Beginning with a new
translation of The Elucidation by foremost esotericist Gareth
Knight and Caitlin Matthews, the authors provide a complete
commentary on the poem, revealing a startling alternative cause of
the Wasteland and the Grail quest, one which has a profound
resonance with our own times. They examine the forgotten story of
the Faery Wars and explain the Faery Accord, an agreement that once
existed between humans and the Faery and upon which the spiritual
and physical health of the land depends. The offering of the Grail
and its regenerative powers by the Maidens of the Wells--Faery
women--was part of this Accord. King Amangons and his men violated
the Accord, through their abuse of the Well Maidens and other evil
actions, causing the wasting of the land. The Knights of King
Arthur seek to avenge the Well Maidens and rebirth the Grail to
restore access to the lost paradisiacal "Courts of Joy" held in
ancestral memory. On their quest, they encounter the Rich Company
whose greed keeps the Knights occupied in long wars of attrition,
yet their quest to restore the generous hospitality of the
Wells--the true Grail, the Faery Grail--continues. In addition to
the Faery Accord and Knights' quest, the authors examine the Seven
Guardians of the Stories, the Rich Fisher, the Courts of Joy and
paradise lost, and the otherworldly Land of Women. They show how
this lost book of the Grail reveals themes familiar to the modern
world and offers hope of healing the rift between the worlds of
Faery and human as well as restoration of our natural belonging to
the land.
Also available in English Merlin has been portrayed in many
different ways throughout the ages. And yet he still emerges, in
different guises, in modern culture. This absorbing book, now
translated into French, looks at the different faces of Merlin and
his connection with King Arthur and his knights. Look out for more
Pitkin Guides on the very best of British history, heritage and
travel. See also the Pitkin books on King Arthur and the Knights of
the Round Table.
The Zaharets, the land between the Vori Wastes and the Plains of
Aeco, is well-known as the Land of Risings. Dominated by the rising
city-states of Ameena Noani and Sentem, facing each other along the
great War Road, the Zaharets has always been home to powerful
civilizations. Beastmen ruins dot the landscape, a constant
reminder of the Kingdom of Sin and the fragility of the Law of Men.
Even older are the great ruins of the Hulathi, the legendary sea
peoples, and the Hannic mansions sealed beneath the mountains,
awaiting those who would seek out the Lost Folk. Scars abound from
the wars between ruined Keta in the north and Gerwa in the south.
And, far to the east, the legends of Muadah still beckon occultists
and Jackals who seek to plunder its corrupted ruins. Inspired by
the myths, cultures, and history of the Ancient Near East, and by
such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old
Testament, Jackals is a Sword & Sorcery roleplaying game set in
a Fantasy Bronze Age. With mechanics based on the popular OpenQuest
system, the game places players in the role of Jackals -
adventurers, explorers, sellswords, and scavengers - and sends them
out into the peril-filled land of the Zaharets to make their
fortune... or perhaps fulfill a greater destiny...
This volume brings together many important historical texts, the
majority of them (speeches of Themistius, the Passion of St Saba,
and evidence relating to the life and work of Ulfila) not
previously available in English translation.
The epic legend re-imagined as a stunning graphic novel series
adapted by Bafta- winner and No.1 New York Times bestselling author
John Matthews and Emmy Award-winning artist Will Sweeney.
The Art of Childhood and Adolescence is composed of completely new research on the development of representational thinking from infancy through to adolescence. It makes an important contribution to the theory of children's development and to practitioners' understanding, as well as suggesting new paths of inquiry. The book draws on highly detailed longitudinal studies, conducted over 24 years (20 in London and 4 in Singapore). Line drawings and photographs are used to illustrate important concepts. Matthews, highly respected internationally, also sheds light on current debates, such as the opposition of culturally specific and universal development in children the world over.
Aimed at engineers, technologies, and architects, this professional
tutorial offers sound guidance on the analysis and design of
building power and illuminations systems.
Passenger Trains in the North of England features over 270 black
and white pictures and takes the reader northbound from South
Yorkshire and Cheshire to the Scottish Borders. Also covered in
detail are a wide selection of pictures from Cumbria, West and
North Yorkshire among others. We see main line expresses, branch
line and local trains, plus special workings running along today's
railways and lines that have faded into history. Steam, diesel and
electric powered trains are pictured right across the North of
England including industrial and city views plus a great selection
taking in the highly picturesque locations of the northern hills
and Dales. Embracing a period of 65 years the book features images
from as early as 1957 right through the late steam era up to the
present day. The stars of the book are obviously the trains of the
past, but just as important are the top photographers who have
kindly provided these high-quality pictures for your enjoyment.
While the author has sneaked a few of his own efforts in, the main
contributions come from the great names of the railway photography
world including Gavin Morrison, Les Nixon, Peter Fitton, John
Whiteley, John Cooper Smith and others.
The Grail legend is one of the most famous mysteries the world has
ever known. This 78-card Tarot deck with spectacular
Renaissance-style art relates to the quest for this sacred
Christian relic and connects it to our desire to understand the
puzzles within our own lives. Characters drawn from over 2,000
years of fascinating Grail historyincluding the enigmatic Knights
Templar, one of the most influential groups of the Middle Agestake
their place in the Major Arcana. The suits are represented by the
four Grail Hallows: Stone, Sword, Lance, and Vessel. Discover the
symbolism and stories of the Grail as a universal and potent
representation of the search for truth, and find how to connect
them with your own spiritual quest.
Journey into Arthur's kingdom through the 22 Greater Powers of the
Arthurian realm, together with the 56 Lesser Powers depicting the
landscapes of Logres, the ancient Arthurian kingdom that lies
outside of time. The book includes a complete meditation course
leading you around the year, with the characters of the Arthurian
world as your guides and teachers, along with detailed card
meanings, divination methods and a wide selection of consultation
spreads. By following the seasonal quest for the Hallows - the
ancient treasures of the Goddess of the Land - you discover the
spiritual empowerments of your soul's purpose. Meditate on the
suits of Sword, Spear, Grail and Stone to assimilate the teachings
of the cards and establish your own access to the realms within the
timeless kingdom of King Arthur and his court.
This book compares the beginning of symbolic thought in human
infancy with that of our close primate relatives, the chimpanzees.
The author investigates the precursors of symbolism by studying the
actions and interactions of a small group of these intelligent,
non-human primates who live in Singapore Zoo. Drawing upon his
years of detailed observations, Matthews offers an in-depth
analysis and interpretation of chimp behaviour to present an
unprecedented account of the beginnings of symbolic thought. The
book shows that the actions the chimpanzees perform have structural
and semantic similarities with the actions of emergent expression
and representation we find in human infancy. Of great importance is
the finding that chimpanzee mark-making activity is not an artefact
of human interference, but part of chimpanzee culture. Young
chimpanzees seem to be introduced to acts of pretence and
imagination by older and more experienced ones and taught the
rudiments of expression, representation and symbolism. The
implications for our understanding of symbolism, language, art and
education are enormous, as are those about our origins and our
place within nature. The book is written in an accessible style for
both specialist and non-specialist readers, and illustrated with
the author's drawings and photographs.
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