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Cellars (Hardcover)
John Shirley; Introduction by Edward Lee
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R522
Discovery Miles 5 220
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Ships in 12 - 17 working days
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A modern classic by a master of the macabre in a new revised
edition. An ancient evil deep beneath New York City turns subway
stations into bloody altars for ritual sacrifice. Monsters made of
blood arise from drains, an invisible hellhound devours human
flesh, feral children stalk the shadowy streets and make murder a
terrifying game. Occult investigator Carl Lanyard risks his life,
his love, and his sanity as he battles the unspeakable forces of
darkness.
A routine rescue mission leaves a team of US soldiers, rescued
hostages and a prisoner trapped above Earth in a suborbital craft,
in this cinematic action-packed near-future thriller, perfect for
fans of Tom Clancy and Jack Carr >Lieutenant Art Burkett, US
ranger, is called up to take part in a rescue mission. Three
scientists have been kidnapped by the terrorist group Thieves in
Law and their combined knowledge could result in worldwide
devastation. The rescue is swift. Art and his team return to
SubOrbital 7, the military craft they landed in, intending to
return to safety with hostages rescued and prisoners in tow. But
Thieves in Law are not the only people looking for SubOrbital 7 and
its occupants. With casualties onboard and a dwindling oxygen
supply, Art and his team must fight an ever-growing threat before
time runs out for them, and possibly for the rest of the world.
Readers can complete their own monster truck, army truck, fire
engine and many more by adding sticker wheels, headlights and
mirrors. With 10 pages of colourful stickers, this book will keep
children entertained for hours! Full of the largest, loudest, and
most powerful trucks.
A high-octane sticker book with over 10 pages of stickers with
which young car enthusiasts can customise a range of supercars.
Complete each car by adding wheels, headlights and trim –
includes a rally car, a Le Mans car, a Pro Mod racer, an SUV and
many more.
The prequel story to the award-winning and bestselling video game
franchise. How the majesty of Rapture, the shining city below the
sea, became an instant dystopia It's the end of World War II. FDR's
New Deal has redefined American politics. Taxes are at an all-time
high. The bombing of Hiroshima and Nagasaki has brought a fear of
total annihilation. The rise of secret government agencies and
sanctions on business has many watching their backs. America's
sense of freedom is diminishing...and many are desperate to take
that freedom back. Among them is a great dreamer, an immigrant who
pulled himself from the depths of poverty to become one of the
wealthiest and admired men in the world. That man is Andrew Ryan,
and he believed that great men and women deserve better. And so he
set out to create the impossible, a utopia free from government,
censorship, and moral restrictions on science--where what you give
is what you get. He created Rapture--the shining city below the
sea. But as we all know, this utopia suffered a great tragedy. This
is the story of how it all came to be...and how it all ended.
"Resident Evil: Retribution in 3D" will be released on September
14, 2012. It is the fifth instalment in the massively successful
"Resident Evil" film series, based on the hugely popular Capcom
survival horror video game series "Resident Evil". The movie stars
Milla Jovovitch and Wentworth Miller and is directed by Paul WS
Anderson. This is the official novelization of the brand-new movie.
After barely surviving a plane crash, a man discovers an undersea
city called Rapture; a failed utopia created by Jack Ryan, a man
who looked to embrace a world surrounding the objectivist ideals of
Ayn Rand. Power and greed have run amok, the city has succumbed to
civil war and the only question is who really deserves to survive
this maniacal debacle of science gone mad.
* Mixing outlaw humour, sci-fi adventure, and cutting social
criticism, John Shirley draws upon his entire arsenal of narrative
and commentary in 'New Taboos'. The title piece is Shirley's
prescription for a radical revisioning of America.
The Borderlands cannot be conquered
Mordecai and Daphne have gotten themselves in a tough spot near the
highly dangerous town of Gunsight, one of the most remote outposts
on the planet Pan-dora, out in the boonies of the boonies of the
Borderlands. Daphne has been taken prisoner by Jasper, a local
warlord who controls the area around Gunsight . . . except for that
other settlement, the former mining town Tumessa. There's some kind
of big secret operation going on in Tumessa--another warlord, a
particularly mutated Psycho named Reamus, is somehow making money.
And he's been relent-lessly raiding Gunsight and kidnapping
Jasper's people. Jasper may be scum, but he needs those people for
raids on other towns, so it all has to balance out. Mordecai needs
to negotiate for Daphne's release, but now the only way he'll ever
see her alive again is to kill his way into Tumessa, find out
what's going on there, and report back to Jasper--only then will
Mordecai get a paycheck and the girl. Mordecai doesn't want the
job, but he is pretty devoted to Daphne . . . and somehow, he just
might be able to turn this entire mess to his advantage. . .
AN ALL NEW STORY BASED ON THE HIT NBC SERIES
Back in the 19th century a Wesen and a Grimm fight to the death.
The Grimm wins, but the Wesen's son escapes and vows revenge. In
the present day, Captain Renard sends Nick and Hank to investigate
an international crime cartel named "Le Touche Givre" (The Icy
Touch). They discover this deadly gang is run by Wesen, and is
involved in various illegal activities, including forced
prostitution and drug pushing. As they close in on the gang, Nick
begins to realise that their charismatic and dangerous leader is
just as intent on tracking him down...
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Discovery Miles 3 180
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