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A roleplaying game of fast-moving beat ’em up action – take to
the streets, take on the gangs, take back your City! As night falls
over the City, a storm is brewing in the streets below. The gangs
have taken over. They rule with an iron fist, their will enforced
by armies of thugs and brawlers. Gutters run red. The authorities
have either sold out or are stretched too thin to make a
difference. Might makes right. You will not tolerate this any
longer. Uniting with a crew of like-minded individuals, you head
out to reclaim your home, protecting neighborhoods, inspiring
others to take a stand, and clashing with gang enforcers as you
work your way through their ranks, seeking to cut the head from the
snake coiled at the heart of the City. Urban Decay is a roleplaying
game of beat ’em up action inspired by classic arcade video
games, movies, and comic-books. Players take on the roles of
warriors, martial artists, vigilantes, and ordinary citizens,
taking to the streets to face the gangs that control the City and
to save the people and places they love. Streamlined character and
crew creation produces distinct, capable heroes with shared goals
and bonds, while the versatile Clash system emphasizes the brutal,
gritty street-fights in which these heroes will find themselves.
The City itself is built collaboratively, with players working
together to define the districts and neighborhoods for which their
heroes will go to war.
A supplement for Jackals, introducing new rites, talents, and
virtues for players as well as an exploration of the history and
cultures of the Zaharets. Jackals: Travellers on the War Road is a
supplement exploring the regions of the Zaharets and the cultures
established in Jackals. It expands the lore for each of the four
cultures introduced in the core book - Luathi, Gerwa, Melkoni, and
Trauj - describing their various tribes, clans, and city-states,
their beliefs, strongholds, and day-to-day lives, adding more
nuance and depth to the world and giving players more ways to
personalize their characters. New rites, virtues, and talents
provide further customization options, while adventure hooks
scattered throughout the book hint at new menaces to be battled,
new challenges to be overcome... and new glories to be won!
The Zaharets, the land between the Vori Wastes and the Plains of
Aeco, is well-known as the Land of Risings. Dominated by the rising
city-states of Ameena Noani and Sentem, facing each other along the
great War Road, the Zaharets has always been home to powerful
civilizations. Beastmen ruins dot the landscape, a constant
reminder of the Kingdom of Sin and the fragility of the Law of Men.
Even older are the great ruins of the Hulathi, the legendary sea
peoples, and the Hannic mansions sealed beneath the mountains,
awaiting those who would seek out the Lost Folk. Scars abound from
the wars between ruined Keta in the north and Gerwa in the south.
And, far to the east, the legends of Muadah still beckon occultists
and Jackals who seek to plunder its corrupted ruins. Inspired by
the myths, cultures, and history of the Ancient Near East, and by
such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old
Testament, Jackals is a Sword & Sorcery roleplaying game set in
a Fantasy Bronze Age. With mechanics based on the popular OpenQuest
system, the game places players in the role of Jackals -
adventurers, explorers, sellswords, and scavengers - and sends them
out into the peril-filled land of the Zaharets to make their
fortune... or perhaps fulfill a greater destiny...
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