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New Media - A Critical Introduction (Hardcover, 2nd edition): Martin Lister, Jon Dovey, Seth Giddings, Iain Grant, Kieran Kelly New Media - A Critical Introduction (Hardcover, 2nd edition)
Martin Lister, Jon Dovey, Seth Giddings, Iain Grant, Kieran Kelly
R4,105 Discovery Miles 41 050 Ships in 10 - 15 working days

New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new 'Virtual Camera' case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.

New Media - A Critical Introduction (Paperback, 3rd Edition): Martin Lister, Kieran Kelly, Jon Dovey, Seth Giddings, Iain Grant New Media - A Critical Introduction (Paperback, 3rd Edition)
Martin Lister, Kieran Kelly, Jon Dovey, Seth Giddings, Iain Grant
R1,337 Discovery Miles 13 370 Ships in 10 - 15 working days

New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.

The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life.

Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject.

At www.newmediaintro.com you will find:

additional international case studies with online references

specially created You Tube videos on machines and digital photography

a new ‘Virtual Camera’ case study, with links to short film examples

useful links to related websites, resources and research sites

further online reading links to specific arguments or discussion topics in the book

links to key scholars in the field of new media.

Table of Contents

List of Illustrations. List of Case Studies. Authors’ Biographies. Preface to the Second Edition Introduction The Book’s Purpose. Our Approach to the Subject. The Book’s Historical Dimension. The Book’s Emphasis on Wider Questions of Culture and Technology. The Book’s Organisation. How to Use the Book. The Book’s Parts Part 1: New Media and New Technologies 1.1 New Media: Do we Know What They Are? 1.2 The Characteristics of New Media: Some Defining Concepts 1.3 Change and Continuity 1.4 What Kind of History? 1.5 Who was Dissatisfied with Old Media? 1.6 New Media: Determining Or Determined? Bibliography Part 2: New Media and Visual Culture 2.1 What Happened to Virtual Reality? 2.2 The Virtual and Visual Culture 2.3 The Digital Virtual 2.4 Immersion: A History 2.5 Perspective, Camera, Software 2.6 Virtual Images/Images of the Virtual 2.7 Digital Cinema. Bibliography Part 3: Networks Users and Economics 3.1 Introduction 3.2 What Is the Internet? 3.3 Historicising Net Studies 3.4 Economics and Networked Media Culture 3.5 Political Economy 3.6 The Social Form of New Media 3.7 Limits on Commercial Influence 3.8 Globalisation, Neo-Liberalism and the Internet 3.9 The Digital Divide 3.10 Boom and Bust in the Digital Economy 3.11 Intellectual Property Rights, Determined and Determining 3.12 Music as New Media 3.13 The Long Tail 3.14 Going Viral 3.15 Fragmentation and Convergence 3.16 Wiki Worlds and Web 2.0 3.17 Identities and Communities Online 3.18 Being Anonymous 3.19 Belonging 3.20 Living in the Interface 3.21 The Internet and the Public Sphere 3.22 User-Generated Content: We are all Fans Now 3.23 YouTube and Post Television 3.24 Conclusion. Bibliography Part 4: New Media In Everyday Life 4.1 Everyday Life In Cyberspace 4.2 Everyday Life In a Media Home 4.3 The Technological Shaping of Everyday Life 4.4 The Everyday Posthuman: New Media and Identity 4.5 Gameplay 4.6 Conclusion: Everyday Cyberculture. Bibliography Part 5: Cyberculture: Technology, Nature and Culture 5.1 Cyberculture and Cybernetics 5.2 Revisiting Determinism: Physicalism, Humanism and Technology 5.3 Biological Technologies: The History of Automata 5.4 Theories of Cyberculture. Bibliography Glossary Index

Game Cultures: Computer Games as New Media (Paperback, Ed): Jon Dovey, Helen Kennedy Game Cultures: Computer Games as New Media (Paperback, Ed)
Jon Dovey, Helen Kennedy
R918 Discovery Miles 9 180 Ships in 10 - 15 working days

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Communication, Culture, and Making Meaning in the City - Ethnographic Engagements in Urban Environments (Hardcover): Ahmet... Communication, Culture, and Making Meaning in the City - Ethnographic Engagements in Urban Environments (Hardcover)
Ahmet Atay, Jay Brower; Contributions by Emma Agusita, Eric Aoki, Julia Aoki, …
R2,830 Discovery Miles 28 300 Ships in 10 - 15 working days

As communicative, cultural, and political spaces, cities present a vast array of racial, ethnic, national, sexual, and socioeconomic experiences around which human communities take shape. This shaping forms a germinal point of mass cultural life. City planners decide where buildings and neighborhoods are developed, which ultimately affects who residents interact with, how they get there, and why they choose city life. From these experiences, boundaries and possibilities arise that define cultures of "the city." In Communication, Culture, and Making Meaning in the City: Ethnographic Engagements in Urban Environments, contributors focus on theorizing the notion of "the city" as a communicatively constituted cultural space, drawing on situated, reflexive ethnographic examinations of "the city" to show the complex and varied ways in which cities produce social meaning.

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