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Showing 1 - 6 of 6 matches in All Departments
Put yourself at the heart of the story... The sole survivor of an expedition brings news of disaster. Your twin brother is lost in the trackless western sierra where none can survive. Resolving to find out his fate, you leave the safety of your home far behind. Your quest will take you to lost jungle cities, across mountains and seas, and even into the uncanny depths of the underworld. You will plunge into the eerie world of Mayan myth. You must confront vengeful ghosts and bloodthirsty gods, bargain for your life against terrifying demons, find allies and enemies among both the living and the dead. Then, if you are brave enough to face the dangers of the spirit-haunted western desert, you must still confront the wizard called Necklace of Skulls in a deadly contest whose stakes are nothing less than your own soul. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.
Put yourself at the heart of the story... Your life is in danger from a powerful enemy. Jafar, advisor to the Caliph, is plotting a coup that will put him on the throne of Baghdad. You are the only one who knows his secret. Only you can warn the Caliph. But who will listen to a penniless adventurer? Even to venture out of hiding would be to risk death from the assassins who are scouring the city night and day to find you. There is one hope. Fame and fortune would give you the means to expose Jafar's treachery. Striking out from the city, your travels take you to the furthest corners of the world. You will encounter ghoul-haunted oases, magical palaces, lost cities of gold, and uncharted isles full of mystery and danger. Threatened by bandits, fire wizards, thieves and fearsome creatures, you must risk all in your determined quest to save the kingdom. * * * NB: Once Upon A Time In Arabia was originally published as TWIST OF FATE in the Virtual Reality series. This edition is revised and expanded with a completely new prologue. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF books the game-changers of the interactive fiction genre.
Put yourself at the heart of the story... War is brewing between the kingdoms of Sidonia and Glorianne, a war waged for control of the territories of the New World. Galleons laden with gold ply the seas, and in their wake sail pirates and privateers eager for plunder. Adrift in an open boat, you make your desperate bid to escape from the sadistic Captain Skarvench. The odds are stacked against you. Even if thirst, hunger and storms don't kill you, there are still formidable dangers to overcome in crossing hundreds of miles of uncharted ocean to reach safe harbour. Yet you must make it. Because only you know Skarvench's latest and most wicked plan. You are determined to round up a crew, get yourself a ship, and set sail on a voyage of vengeance and justice. You are destined to face many perils: undead pirates, sea monsters, cursed ships, witches and ancient gods. And the greatest threat of all: the vision you have seen of your own death at the hands of your hated foe. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
This is a comprehensive guide that will lead beginners through the approaches and techniques needed to create great fantasy art. Part One provides a thorough grounding in all the theoretical and practical skills. Part Two shows how to put these skills into practice in a series of step-by-step demonstrations. All popular fantasy subjects, including dragons, heroines and monsters, are tackled through the author's expert guidance. It includes accessible and practical information on how to choose the right medium, lighting, imagination, atmosphere and more.
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