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The intent of this chapter is to outline a distinctive way of
thinking about issues of technology and society that has
characterized many Nordic approaches to the topic. One of the
characteristics of this approach has been the recognition of the
worth of human labour. Technology is not seen as an alien force,
but something which is itself a product of human labour, and it can
be designed and utilized in ways which augment human skills and
expertise, rather than degrading them. What is particularly
striking, at least to this author, in this approach is that we are
presented not simply with a vision of how things could be better in
our society, but with concrete exemplars of how we can build such a
better world. It is in recognition of this fact that I have chosen
the title of this chapter, as it emphasizes that, while the
tradition of Utopian literature is the - lineation of a supposedly
idea world which exists no-place (u-topos, in Greek), these visions
can be an inspiration for quite practical activities on the ground,
as steps towards their realization. As Wilde notes (in the quote
above) this is a never-ending quest, as with each achievement, we
recognize that there are further bridges to cross and places to be
visited.
The intent of this chapter is to outline a distinctive way of
thinking about issues of technology and society that has
characterized many Nordic approaches to the topic. One of the
characteristics of this approach has been the recognition of the
worth of human labour. Technology is not seen as an alien force,
but something which is itself a product of human labour, and it can
be designed and utilized in ways which augment human skills and
expertise, rather than degrading them. What is particularly
striking, at least to this author, in this approach is that we are
presented not simply with a vision of how things could be better in
our society, but with concrete exemplars of how we can build such a
better world. It is in recognition of this fact that I have chosen
the title of this chapter, as it emphasizes that, while the
tradition of Utopian literature is the - lineation of a supposedly
idea world which exists no-place (u-topos, in Greek), these visions
can be an inspiration for quite practical activities on the ground,
as steps towards their realization. As Wilde notes (in the quote
above) this is a never-ending quest, as with each achievement, we
recognize that there are further bridges to cross and places to be
visited.
A thorough analysis of contemporary digital media practices,
showing how people increasingly not only consume but also produce
and even design media. With many new forms of digital
media-including such popular social media as Facebook, Twitter, and
Flickr-the people formerly known as the audience no longer only
consume but also produce and even design media. Jonas Loewgren and
Bo Reimer term this phenomenon collaborative media, and in this
book they investigate the qualities and characteristics of these
forms of media in terms of what they enable people to do. They do
so through an interdisciplinary research approach that combines the
social sciences and humanities traditions of empirical and
theoretical work with practice-based, design-oriented
interventions. Loewgren and Reimer offer analysis and a series of
illuminating case studies-examples of projects in collaborative
media that range from small multidisciplinary research experiments
to commercial projects used by millions of people. Loewgren and
Reimer discuss the case studies at three levels of analysis:
society and the role of collaborative media in societal change;
institutions and the relationship of collaborative media with
established media structures; and tribes, the nurturing of small
communities within a large technical infrastructure. They conclude
by advocating an interventionist turn within social analysis and
media design.
The authors of Thoughtful Interaction Design go beyond the usual
technical concerns of usability and usefulness to consider
interaction design from a design perspective. The shaping of
digital artifacts is a design process that influences the form and
functions of workplaces, schools, communication, and culture; the
successful interaction designer must use both ethical and aesthetic
judgment to create designs that are appropriate to a given
environment. This book is not a how-to manual, but a collection of
tools for thought about interaction design.Working with information
technology -- called by the authors "the material without
qualities" -- interaction designers create not a static object but
a dynamic pattern of interactivity. The design vision is closely
linked to context and not simply focused on the technology. The
authors' action-oriented and context-dependent design theory,
drawing on design theorist Donald Schon's concept of the reflective
practitioner, helps designers deal with complex design challenges
created by new technology and new knowledge. Their approach, based
on a foundation of thoughtfulness that acknowledges the designer's
responsibility not only for the functional qualities of the design
product but for the ethical and aesthetic qualities as well, fills
the need for a theory of interaction design that can increase and
nurture design knowledge. From this perspective they address the
fundamental question of what kind of knowledge an aspiring designer
needs, discussing the process of design, the designer, design
methods and techniques, the design product and its qualities, and
conditions for interaction design."
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