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The sequel to Disney's popular animated feature 'Aladdin'. Aladdin (Scott Weinger) is gradually getting used to being part of the inner circle of royalty. He and his fiancée Princess Jasmine (Linda Larkin) have yet to marry, but the pressures and duties of life in palace society have already begun. Meanwhile, Jafar the evil sorcerer (Jonathan Freeman) is safely trapped inside the magic lamp - but trouble starts when a clumsy thief, Abis Mal (Jason Alexander), accidently releases him, and he starts to plot his revenge against Aladdin. Aladdin must now put his wedding plans on hold and enlist the help of his friends to foil Jafar once and for all and save the Sultan's kingdom.
Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of "being there" inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of "being there" inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
This book constitutes the proceedings of the third International Workshop on Symbiotic Interaction, Symbiotic 2014, held in Helsinki, Finland, in October 2014. The 8 full papers and 5 short papers presented in this volume were carefully reviewed and selected from 16 submissions. They are organized in topical sections named: definitions of symbiotic interaction; reviews of implicit interaction; example applications; experimenting with users; and demos and posters.
This book is published open access under a CC BY license. This book constitutes the proceedings of the 5th International Workshop on Symbiotic Interaction, Symbiotic 2016, held in Padua, Italy, in October 2016. The 12 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 23 submissions. The idea of symbiotic systems put forward in this workshop capitalizes on the computers' ability to implicitly detect the users goals, preferences or/and psycho-physiological states and thereby enhancing human-computer interaction (HCI). The papers present an overview of the symbiotic relationships between humans and computers with emphasis on user-driven research on symbiotic systems, adaptive systems, implicit input data, physiological computing and BCI, but also on understanding the nature of the interdependence and agency between computers and humans more broadly.
This book constitutes the proceedings of the 4th International Workshop on Symbiotic Interaction, Symbiotic 2015, held in Berlin, Germany, in October 2015. The 11 full papers and 8 short papers presented in this volume were carefully reviewed and selected from 23 submissions. The papers present an overview of the symbiotic relationships between humans and computers as well as novel advancements. The idea of symbiotic systems put forward in this workshop capitalises on the computers' ability to implicitly detect the users goals and psycho-physiological states and thereby enhancing human-computer interaction (HCI). A special focus of this year's Symbiotic Workshop will be on physiological computing approaches, e.g. using brain-computer interface (BCI) technology.
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