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The seventh volume in our Mythic Monsters series, Mythic Monsters:
Inner Planes brings you a dozen and one weirdling wanderers from
the Elemental and Ethereal Planes, roaming planar portals and
primordial energy pools to menace those that delve too deeply into
the fundamental roots of the universe, or that ask too great a
price from races ancient when their world was young. Twelve of your
favorite planar creatures are here, updated for the mythic rules,
and when we say updated we mean complete stat blocks, yes, but more
than that every ancient ambassador and primal predator of the inner
planes has its own unique and exciting new mythic abilities, from a
mythic xill's otherworldly coordination and phase warrior to the
conflagration and searing arrogance of a mythic noble efreeti malik
This product includes mythic versions of the nobles of the four
great genie races, as well as mythic jann and the undead of the
genie world, mythic ghuls, as well as mythic versions of such
classic creatures as the salamander and xorn, covering CRs from 5
to 16. In addition to a dozen existing otherworldly foes, Mythic
Monsters: Inner Planes also describes the mysterious Portal Code
and its applications for plane travelers, as well as the nature of
genies and wishes in a mythic campaign, including the ability of
mythic genies to overrule the wishes of their lesser kin. To top it
all off, Mythic Monsters: Inner Planes introduces an entirely new
13th mythic monster, the implacable liminal hound, hunter of the
transitive realms and teleportational vortices that join the planes
together, and a deadly menace to those whose frequent jaunts
between worlds threaten to unravel the spatial fabric of reality
The Mythic Monsters series from Legendary Games brings you dynamic
and exciting mechanics alongside evocative and cinematic new
abilities that really help creatures live up to their flavor text,
whether they are creatures of real-world myth and legend or
creatures born out of the RPG tradition itself. These creatures can
work just as well in a non-mythic campaign as they do in one that
incorporates the full mythic rules, as you can throw them at your
jaded players who think they've seen it all or know the standard
monster stats as well as you do. That look of surprise and "What
was THAT?" will warm any GM's heart. Download this 34-page mythic
monster supplement today, and look forward to future releases in
the Mythic Monsters line.
The author spent many years studying the teachings of Jesus, as a
student and as a minister, as well as a freelance writer. His deep
insights into the essential meaning of the parables is astonishing
in its simplicity, hence the title of the book. There is also a
wealth of historical research here, perhaps some things that are
generally unknown to the public at large. Huntress also delves into
his own spiritual awakening as a result of his studies and life
experience, and this is also a very important and inspiring part of
the book.
The fifth volume in our Mythic Monsters series, "Mythic Monsters:
Mythos" brings you a dozen and one alien horrors from beyond the
stars Twelve of your favorite eldritch abominations are here,
updated for the mythic rules, and when we say updated we mean
complete stat blocks, yes, but more than that every unearthly and
indescribable Thing from Beyond has its own unique and exciting new
mythic abilities, from an mythic shantak's disemboweling flyby to
the temporal retribution of a mythic hound of Tindalos This product
includes mythic versions of familiar alien horrors like the
gibbering mouther and shoggoth as well as more obscure alien
creatures like the faceless stalker and moon-beast, covering CRs
from 4 to 24. In addition to a dozen existing otherworldly foes,
"Mythic Monsters: Mythos" also enumerates every creature from the
official "Pathfinder Roleplaying Game Bestiaries" (and a few more
besides) that qualifies for the mythos descriptor, as well as
mythic path abilities for alien alchemy and the mysterious Elder
Signs, plus four mythic alchemical compounds to spice up the
laboratory of your favorite deranged researcher of the cosmos. To
top it all off, "Mythic Monsters: Mythos" introduces an entirely
new 13th mythic monster, the swift and deadly mythic greater
byakhee, a star-spanning mount, minion, and menace perfect for the
summoning rituals of your local cosmic cultists The Mythic Monsters
series from Legendary Games brings you dynamic and exciting
mechanics alongside evocative and cinematic new abilities that
really help creatures live up to their flavor text, whether they
are creatures of real-world myth and legend or creatures born out
of the RPG tradition itself. These creatures can work just as well
in a non-mythic campaign as they do in one that incorporates the
full mythic rules, as you can throw them at your jaded players who
think they've seen it all or know the standard monster stats as
well as you do. That look of surprise and "What was THAT?" will
warm any GM's heart.
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