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Over the last century, developments in electronic music and art
have enabled new possibilities for creating audio and audio-visual
artworks. With this new potential has come the possibility for
representing subjective internal conscious states, such as the
experience of hallucinations, using digital technology. Combined
with immersive technologies such as virtual reality goggles and
high-quality loudspeakers, the potential for accurate simulations
of conscious encounters such as Altered States of Consciousness
(ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel
traverses the creative influence of ASCs, from Amazonian chicha
festivals to the synaesthetic assaults of neon raves; and from an
immersive outdoor electroacoustic performance on an Athenian
hilltop to a mushroom trip on a tropical island in virtual reality.
Beginning with a discussion of consciousness, the book explores how
our subjective realities may change during states of dream,
psychedelic experience, meditation, and trance. Taking a broad view
across a wide range of genres, Inner Sound draws connections
between shamanic art and music, and the modern technoshamanism of
psychedelic rock, electronic dance music, and electroacoustic
music. Going beyond the sonic into the visual, the book also
examines the role of altered states in film, visual music, VJ
performances, interactive video games, and virtual reality
applications. Through the analysis of these examples, Weinel
uncovers common mechanisms, and ultimately proposes a conceptual
model for Altered States of Consciousness Simulations (ASCSs). This
theoretical model describes how sound can be used to simulate
various subjective states of consciousness from a first-person
perspective, in an interactive context. Throughout the book, the
ethical issues regarding altered states of consciousness in
electronic music and audio-visual media are also examined,
ultimately allowing the reader not only to consider the design of
ASCSs, but also the implications of their use for digital society.
This book explores how to compose sounds and visualisations that
represent psychedelic hallucinations and experiences of
synaesthesia. Through a detailed discussion regarding compositional
methodologies and technical approaches, the book aims to educate
students, practitioners, and researchers working in related areas.
It weaves together sound, visual design, and code across a range of
media, providing conceptual approaches, theoretical insights, and
practical strategies, which unlock new design frameworks for
composing psychedelic sounds and visualisations.
Over the last century, developments in electronic music and art
have enabled new possibilities for creating audio and audio-visual
artworks. With this new potential has come the possibility for
representing subjective internal conscious states, such as the
experience of hallucinations, using digital technology. Combined
with immersive technologies such as virtual reality goggles and
high-quality loudspeakers, the potential for accurate simulations
of conscious encounters such as Altered States of Consciousness
(ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel
traverses the creative influence of ASCs, from Amazonian chicha
festivals to the synaesthetic assaults of neon raves; and from an
immersive outdoor electroacoustic performance on an Athenian
hilltop to a mushroom trip on a tropical island in virtual reality.
Beginning with a discussion of consciousness, the book explores how
our subjective realities may change during states of dream,
psychedelic experience, meditation, and trance. Taking a broad view
across a wide range of genres, Inner Sound draws connections
between shamanic art and music, and the modern technoshamanism of
psychedelic rock, electronic dance music, and electroacoustic
music. Going beyond the sonic into the visual, the book also
examines the role of altered states in film, visual music, VJ
performances, interactive video games, and virtual reality
applications. Through the analysis of these examples, Weinel
uncovers common mechanisms, and ultimately proposes a conceptual
model for Altered States of Consciousness Simulations (ASCSs). This
theoretical model describes how sound can be used to simulate
various subjective states of consciousness from a first-person
perspective, in an interactive context. Throughout the book, the
ethical issues regarding altered states of consciousness in
electronic music and audio-visual media are also examined,
ultimately allowing the reader not only to consider the design of
ASCSs, but also the implications of their use for digital society.
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