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Learning Cocoa with Objective–C 4ed (Paperback, 4 Rev Ed): Paris Buttfield–addis, Jonathon Manning, Tim Nugent Learning Cocoa with Objective–C 4ed (Paperback, 4 Rev Ed)
Paris Buttfield–addis, Jonathon Manning, Tim Nugent
R926 R804 Discovery Miles 8 040 Save R122 (13%) Ships in 18 - 22 working days

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

Swift Development with Cocoa (Paperback): Jonathon Manning, Paris Buttfield-Addison, Tim Nugent Swift Development with Cocoa (Paperback)
Jonathon Manning, Paris Buttfield-Addison, Tim Nugent
R1,081 Discovery Miles 10 810 Ships in 18 - 22 working days

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

iOS Swift Game Development Cookbook 3e (Paperback, 3rd edition): Paris Buttfield-Addison, Jonathon Manning iOS Swift Game Development Cookbook 3e (Paperback, 3rd edition)
Paris Buttfield-Addison, Jonathon Manning
R1,476 Discovery Miles 14 760 Ships in 18 - 22 working days

Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-game-dev-cookbook-swift.

Practical Artificial Intelligence with Swift - From Fundamental Theory to Development of AI-Driven Apps (Paperback): Mars... Practical Artificial Intelligence with Swift - From Fundamental Theory to Development of AI-Driven Apps (Paperback)
Mars Geldard, Jonathon Manning, Paris Buttfield-Addison, Tim Nugent
R1,373 R1,151 Discovery Miles 11 510 Save R222 (16%) Ships in 18 - 22 working days

Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you'll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more. AI is increasingly essential for every developer-and you don't need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple's Python-powered Turi Create and Google's Swift for TensorFlow to train and build models. I: Fundamentals and Tools-Learn AI basics, our task-based approach, and discover how to build or find a dataset. II: Task Based AI-Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models. III: Beyond-Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to

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