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It seems like teaching about games should be easy. After all,
students enjoy engaging with course content and have extensive
experience with videogames. However, games education can be
surprisingly complex. This book explores ludoliteracy, or the
question of what it means to understand games, by looking at the
challenges and problems faced by students taking games-related
classes. In response to these challenges, this book then describes
how online learning environments can be used to support learning
about games by helping students get more from their experiences
with games, and helping students use what they know to establish
deeper understanding. Based on the findings from a series of
research studies, Ludoliteracy examines the broader implications
for supporting games education.
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