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Frostgrave: Mortal Enemies: Joseph A. McCullough Frostgrave: Mortal Enemies
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R469 Discovery Miles 4 690 Ships in 12 - 17 working days

Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases. On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of violence continues, some wizards lose sight of their original goals and focus their efforts on the elimination of their hated foes – their mortal enemies. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players’ wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard’s base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!

Frostgrave: The Wildwoods (Paperback): Joseph A. McCullough Frostgrave: The Wildwoods (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R588 R476 Discovery Miles 4 760 Save R112 (19%) Ships in 9 - 15 working days

This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods. For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however - in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree... This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.

The Silver Bayonet: The Carpathians - Castle Fier (Paperback): Joseph A. McCullough The Silver Bayonet: The Carpathians - Castle Fier (Paperback)
Joseph A. McCullough; Illustrated by Brainbug Design
R375 Discovery Miles 3 750 Ships in 12 - 17 working days

Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play. High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen... and each other. The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns - one competitive and one for solo or cooperative play - as well as new monsters to fight, soldiers to recruit, and treasure to unearth.

Frostgrave: Perilous Dark (Paperback): Joseph A. McCullough Frostgrave: Perilous Dark (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R430 Discovery Miles 4 300 Ships in 12 - 17 working days

There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries... and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone - or with allies - into Frostgrave. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

Stargrave: Bold Endeavour (Paperback): Joseph A. McCullough Stargrave: Bold Endeavour (Paperback)
Joseph A. McCullough; Illustrated by Helge C Balzer
R581 R469 Discovery Miles 4 690 Save R112 (19%) Ships in 9 - 15 working days

A Stargrave supplement of exploration and adventure, full of strange and wonderful alien worlds, species, and technologies. Just beyond the rim of what was once ‘civilized space’ lies the vast, colourful expanse of the Erebus Nebula. Its protostars and wandering planets once made it the subject of intense scientific curiosity, with numerous expeditions venturing into its glowing depths. None of these expeditions were heard from again. Until now, that is. New signals originating from within the nebula have been detected. These transmissions convey incredible scientific possibilities – partial chemical formulae, schematics, and mathematical equations – any one of which would be worth a fortune if complete. Blinded by the potential wealth to be won, independent crews flock to the Erebus Nebula, heedless of the perils it may hold… In this supplement for Stargrave, players chart a course into a mysterious region of space where not all the normal rules of physics apply. Crews will brave a host of new scenarios, facing terrifying dangers and making first contact with strange alien species. If they are fortunate, they will survive these encounters and may even acquire new technology and new recruits. This volume also contains expanded rules for crews’ ships, including new upgrades, rules for emergency extractions, and thrilling events that the crews may need to navigate as they travel.

Stargrave: Side Hustle (Game): Joseph A. McCullough Stargrave: Side Hustle (Game)
Joseph A. McCullough; Illustrated by Biagio D'alessandro
R332 Discovery Miles 3 320 Ships in 12 - 17 working days

A 40-card deck of special missions, plots, and objectives from which players can draw to add extra intrigue to their games. The goal for most of the independent crews operating throughout the Ravaged Galaxy is that one big score that will set them up for life. Such scores are few and far between, so crews typically find themselves taking whatever jobs they can scrounge – anything for a quick credit. Anyone can sell an alien artefact or a set of neural-fuses, but smart captains know that there are myriad ways to turn a profit… This expansion for Stargrave consists of 40 Side Hustle cards – missions, plots, and tasks that add variety, depth, and new tactical challenges to wargames in the Ravaged Galaxy. Each card presents a specific objective… and the rewards for achieving it. Some of these missions must be revealed, while others are kept secret. Is your crew attempting to insert a data virus into a key system? Locate a political prisoner? Uncover evidence of a secret scientific cabal? Every crew is out to grab some loot, but what’s your captain’s side hustle?

Frostgrave: Fireheart (Paperback): Joseph A. McCullough Frostgrave: Fireheart (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R588 R476 Discovery Miles 4 760 Save R112 (19%) Ships in 9 - 15 working days

This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games. In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed. This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle.

Frostgrave - Fantasy Wargames in the Frozen City (Hardcover, 2nd Edition): Joseph A. McCullough Frostgrave - Fantasy Wargames in the Frozen City (Hardcover, 2nd Edition)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR; Foreword by Shane Hensley
R646 Discovery Miles 6 460 Ships in 12 - 17 working days

This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned - it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?

Stargrave: Quarantine 37 (Paperback): Joseph A. McCullough Stargrave: Quarantine 37 (Paperback)
Joseph A. McCullough; Illustrated by Helge C Balzer, Michele Giorgi
R588 R477 Discovery Miles 4 770 Save R111 (19%) Ships in 9 - 15 working days

When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach". When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more... Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.

Frostgrave: The Frostgrave Folio (Paperback): Joseph A. McCullough Frostgrave: The Frostgrave Folio (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak 1
R313 Discovery Miles 3 130 Ships in 12 - 17 working days

The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

Oathmark: Bane of Kings (Paperback): Joseph A. McCullough Oathmark: Bane of Kings (Paperback)
Joseph A. McCullough; Illustrated by Alan Lathwell
R359 Discovery Miles 3 590 Ships in 12 - 17 working days

Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.

Stargrave: Hope Eternal (Paperback): Joseph A. McCullough Stargrave: Hope Eternal (Paperback)
Joseph A. McCullough; Illustrated by Biagio D'alessandro, Helge C Balzer, Michele Giorgi
R588 R476 Discovery Miles 4 760 Save R112 (19%) Ships in 9 - 15 working days

Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with 'supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered... Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy!

The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover): Joseph A. McCullough The Silver Bayonet - A Wargame of Napoleonic Gothic Horror (Hardcover)
Joseph A. McCullough; Illustrated by Brainbug Design
R617 Discovery Miles 6 170 Ships in 12 - 17 working days

As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures - vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover): Joseph A. McCullough Frostgrave: Ghost Archipelago - Fantasy Wargames in the Lost Isles (Hardcover)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R613 R503 Discovery Miles 5 030 Save R110 (18%) Ships in 12 - 17 working days

The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

Frostgrave: Thaw of the Lich Lord (Paperback): Joseph A. McCullough Frostgrave: Thaw of the Lich Lord (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R355 Discovery Miles 3 550 Ships in 12 - 17 working days

Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

Frostgrave: Into the Breeding Pits (Paperback): Joseph A. McCullough Frostgrave: Into the Breeding Pits (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak
R310 Discovery Miles 3 100 Ships in 12 - 17 working days

With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?

Oathmark: Oathbreakers (Paperback): Joseph A. McCullough Oathmark: Oathbreakers (Paperback)
Joseph A. McCullough; Illustrated by Alan Lathwell
R354 Discovery Miles 3 540 Ships in 12 - 17 working days

Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.

This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

Frostgrave: Blood Legacy (Paperback): Joseph A. McCullough Frostgrave: Blood Legacy (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R588 R476 Discovery Miles 4 760 Save R112 (19%) Ships in 9 - 15 working days

In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so too do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.

Stargrave: The Last Prospector (Paperback): Joseph A. McCullough Stargrave: The Last Prospector (Paperback)
Joseph A. McCullough; Illustrated by Michele Giorgi
R588 R476 Discovery Miles 4 760 Save R112 (19%) Ships in 9 - 15 working days

The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy. The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords, and despots. In all cases, the limited resources of air and organic material has made life difficult. In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's single, barely inhabitable planet, searching for a man who claims to have discovered a 'big score'. During their journey, players will fight through numerous different environments - including asteroid mines, zero gravity, and even hellish jungle. Captains must curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and weapons can players hope to reach the last prospector and gain a share of his claim...

Stargrave - Science Fiction Wargames in the Ravaged Galaxy (Hardcover): Joseph A. McCullough Stargrave - Science Fiction Wargames in the Ravaged Galaxy (Hardcover)
Joseph A. McCullough; Illustrated by Helge C Balzer, Sam Lamont, Paolo Puggioni, Michele Giorgi
R620 Discovery Miles 6 200 Ships in 12 - 17 working days

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

Frostgrave: The Red King (Paperback): Joseph A. McCullough Frostgrave: The Red King (Paperback)
Joseph A. McCullough; Illustrated by RU-MOR aRU-MOR
R588 R476 Discovery Miles 4 760 Save R112 (19%) Ships in 9 - 15 working days

Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince... and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King's demonic hordes, while others seek to weather the storm, turning their bases into makeshift fortresses. The wizards of Frostgrave must choose - do they stand and fight, or do they abandon this great repository of mystical knowledge to the ravages of unearthly fire? The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City, but also against an invading army. As the Red King's power grows, the laws of magic and nature will start to bend. Can the wizards put aside their differences long enough to oppose this common foe, or will greed and mistrust doom them all?

Frostgrave: Wizard Eye: The Art of Frostgrave (Hardcover): Joseph A. McCullough, Dmitry Burmak, Kate Burmak Frostgrave: Wizard Eye: The Art of Frostgrave (Hardcover)
Joseph A. McCullough, Dmitry Burmak, Kate Burmak
R793 Discovery Miles 7 930 Ships in 12 - 17 working days

Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and multiple boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave - from the rulebook that started it all to the Perilous Dark supplement.

Frostgrave: The Wizards' Conclave (Paperback): Joseph A. McCullough Frostgrave: The Wizards' Conclave (Paperback)
Joseph A. McCullough; Contributions by Alessio Cavatore, Alex Buchel, Andy Chambers, Daniel Mersey, … 1
R429 Discovery Miles 4 290 Ships in 12 - 17 working days

Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards.

In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.

Frostgrave: The Maze of Malcor (Paperback): Joseph A. McCullough Frostgrave: The Maze of Malcor (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R430 Discovery Miles 4 300 Ships in 12 - 17 working days

Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it 'The Maze'.

With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived...

This new, expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

Oathmark - Battles of the Lost Age (Hardcover): Joseph A. McCullough Oathmark - Battles of the Lost Age (Hardcover)
Joseph A. McCullough; Illustrated by Ralph Horsley, Jan Pospisil, Mark Stacey
R627 Discovery Miles 6 270 Ships in 12 - 17 working days

Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present.

Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals. or lose what you fought so hard to gain and fall as so many would-be emperors before you.

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R999 R884 Discovery Miles 8 840
Sing 2
Blu-ray disc R210 Discovery Miles 2 100

 

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