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Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. What You'll Learn Master HCI tools and methodologies Understand the concept of HCI strategies in the game development cycle Develop a game in Python using the HCI approach Utilize gamification techniques in Human-Computer Interaction Grasp concepts of usability, user experience and user-centered design processes and their application Who This Book Is For Programmers, engineers, and students interested in creating and implementing computer games using HCI technologies. Prior experience with game development is recommended.
Deepen your understanding of blockchain technology and develop your own blockchain applications. This book provides a thorough review of distribution-based systems on blockchain technology, starting from the fundamental concepts that underlie it, all the way through the implementation of a blockchain network for business purposes. Author Joseph Thachil George begins by introducing you to blockchain and some basic concepts of technology, including distributed systems, systems of systems, cyber-physical systems, the Byzantine Consensus, the CAP theorem, and cryptographic techniques. Next, he analyzes the structure of blocks and smart contracts and the mother of all blockchain platforms, Bitcoin. That sets the stage for an examination of transaction structure, validation, and flow, from creation to registration in the ledger and structure of the blocks, the Nakamoto consensus, and finally forks. From there, you'll experience a deep dive into Ethereum; including the concepts of Gas and Message, smart contracts and the Ethereum virtual machine. From there, you'll learn about the Ethereum consensus protocol, Ethereum Casper, and the Ethereum Proof-of-Stake algorithm. You'll then see how blockchain can be connected to a distributed system, followed by a demonstration of how you can model a distributed system using Blockly4SoS and Kilobots. The concluding chapters offer a practical example that combines distributed systems with blockchain technology. After reading this book, you will understand how to implement blockchain technology in a distributed system and be able to leverage this knowledge in your own projects. What You Will Learn Learn the concept of blockchains by way of a practical example Grasp the connection between distributed systems and blockchain technology Learn the design of blockchain with hyperledger fabric Learn the design of cyber-physical systems in a distributed environment Who Is This Book For Developers who are enthusiastic about the design and implementation of distributed systems.
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The Office of the Holy Communion in the…
Edward Meyrick Goulburn
Paperback
R527
Discovery Miles 5 270
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