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Christianity was born in the midst of great expectation and fear about the world's future. The existing Jewish paradigm of the coming Messiah, his antithesis, and the initiation of the coming age through resurrection and destruction set the stage for Christian beliefs about the end of the current age. However, the unexpected death and resurrection of Jesus caused that paradigm to be reformed within the burgeoning Christian faith, reshaping hopes and reworking old patterns. Dread and Hope explores the ways in which those old paradigms were challenged by Jesus's death and resurrection, how the resulting eschatological landscape was understood within Christianity, and how modern popular culture has consumed and modified various components of Christian Hope. Joshua Wise examines how the central Christian eschatological themes such as the Antichrist, the Great Persecution, Heaven, and Hell have both been transformed and preserved in novels, television, films, and video games. Drawing on works such as 1984, Diablo, The Stand, What Dreams May Come, and the Fallout series, Dread and Hope considers how the human fears and desires shaped by Christian beliefs are expressed in popular culture.
How can video games challenge us to think more deeply about our reality, faith, and community? Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement. This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology.
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