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Showing 1 - 4 of 4 matches in All Departments
A cookbook of algorithms for common image processing applications Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It's an ideal reference for software engineers and developers, advanced programmers, graphics programmers, scientists, and other specialists who require highly specialized image processing.Algorithms now exist for a wide variety of sophisticated image processing applications required by software engineers and developers, advanced programmers, graphics programmers, scientists, and related specialistsThis bestselling book has been completely updated to include the latest algorithms, including 2D vision methods in content-based searches, details on modern classifier methods, and graphics cards used as image processing computational aidsSaves hours of mathematical calculating by using distributed processing and GPU programming, and gives non-mathematicians the shortcuts needed to program relatively sophisticated applications. "Algorithms for Image Processing and Computer Vision, 2nd Edition" provides the tools to speed development of image processing applications.
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures.Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and moreCreate a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer gamesBrief Table of Contents: Chapter 1. Introduction to Game Internals; Chapter 2. Graphics and Image in Processing; Chapter 3. Sound; Chapter 4. 2D Game Example: Hockey Pong; Chapter 5. 3D Graphics; Chapter 6. Artificial Intelligence and Collision Detection; Chapter 7. Example 3D Game; Chapter 8. Web-Based Games and Processing.js; Chapter 9. Animations and Video; Chapter 10. Android; Chapter 11. Networking and Multi-player Games; Chapter 12. A Simple Multiplayer Example; Appendix A. Math for Games; Appendix B. Processing Basics
Una vez lei que uno puede hacer cosas maravillosas y sorprendentes si siempre estamos haciendo algo productivo, y esto es inmensamente verdadero. Hoy es el dia perfecto para iniciar y dar el primer paso en eso que ha dado vueltas por tu cabeza, que posiblemente te ha estado quitado el sueno, o quiza para comenzar a estudiar aquella asignatura que siempre quisiste y que por unas o por otras, dejaste de lado por priorizar asuntos que resultaron vitales en tu diario vivir. Hoy no es ayer, te aliento a que dejes de estar esperando por el mejor momento para hacerlo, 'que te impide comenzar hoy?
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