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Since first coming into existence in the early 90s, the vertical-cavity surface-emitting laser (VCSEL) has made several quantum leaps in performance. The performance of VCSELs now exceeds that of edge-emitting lasers in many respects, and offers a superior optical beam and much easier monolithic integrability. As the VCSEL technology improves further, and their number and variety multiply, their potential applications will likely expand at a rapid pace. This title addresses two main objectives. It provides the researcher and device engineer with a reference guide to understanding vertical-cavity surface-emitting lasers: technology, and applications as well as the physical principles and practical design concepts of VCSELs. Furthermore, it provides the system designer or application engineer with a review of the properties of VCSELs, and an overview of some of the applications in which the VCSEL has already played an important role. Featuring contributions from prominent researchers in the field,
This book constitutes the refereed proceedings of the 6th International Conference on Game Theory for Networks, GameNets 2016, held in Kelowna, Canada, in May 2016. The 13 papers were carefully selected from 26 submissions and cover topics such as algorithmic game theory, game models and theories, game theories in wireless networks, design and analysis of economic games.
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