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Blood Debts (Paperback)
Julie Ann Dawson
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R371
R311
Discovery Miles 3 110
Save R60 (16%)
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Ships in 10 - 15 working days
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"Post-Apocalyptic Blues" takes place fifty years after World War
III in the city of New Orleans, or Nola as it is called by the
locals. Ruled over by the enigmatic Baron Samedi, New Orleans
struggles to rebuild while defending itself from slavers, raiders,
internal tribal squabbles, and an angry environment that has been
trying to swallow it whole long before the first bombs fell.
Designed for use with Modern OGL game systems, "Post-Apocalyptic
Blues" throws players into the heart of New Orleans just as
civilization begins the slow, painful process of returning after a
nuclear war. Includes original player classes designed for survival
in the post-apocalyptic wastes, A magic system re-imagined
specifically for the flavor of New Orleans' occult history, rules
for cybernetics and implants that take into account the harsh
realities of the setting, detailed overview of the parishes of New
Orleans, biographies of all of the major NPCs, and much more.
The GM Edition of the setting also includes all important NPC stat
blocks, two new monster templates, and nine new creatures.These
features are not included in the Player's Guide.
"What would you do if a 300 year old vampire decided that you would
make the perfect Van Helsing for his own twisted game?" A series of
bizarre kidnappings leads detective Mitch Grogan to the home of the
wealthy and eccentric Darius Hawthorne. What he discovers there
unleashes a chain of events that not only threatens his life, but
also his sanity. Grogan finds himself caught up in a deadly game
with a three hundred year old vampire looking for a worthy
adversary. But how can a burnt-out cop with a crumbling marriage
compete against a centuries' old immortal with unlimited resources
and supernatural powers? More than boredom drives the cunning
Hawthorne, however. His attempts to push Grogan to the breaking
point are more than cruel entertainment. They also serve as a test
to see whether or not the mortal is ready to help him hunt an even
more deadly foe: one that would see the whole world burn to remove
the vampiric corruption from it. Large Print Version includes the
bonus short story "Dames and Games."
A series of kidnappings leads detective Mitch Grogan to the home of
the wealthy and eccentric Darius Hawthorne. What he discovers there
unleashes a chain of events that not only threatens his life, but
his sanity. Grogan finds himself caught up in a deadly game with a
three hundred year old vampire looking for a worthy adversary. But
more than boredom drives the cunning Hawthorme. His attempts to
push Grogan to the breaking point are more than cruel
entertainment. They serve as a test to see whether or not the
mortal is ready to help him hunt an even more deadly foe.
Some consequences are eternal. Inspired by legends and folklore
from around the world, Death's Shadow: The Book of Vampires
combines the vampire mythos with the unique multiverse view of
Karma system to bring Storytellers everything they allow their
players to take on the roles of vampires. Death's Shadow provides
just enough pre-generated material for Storytellers to easily
launch their games, but leaves enough unanswered questions to allow
them to take the concepts and make them their own. This sourcebook
includes the origins of the vampire as understood in the Karma
multiverse, examples of vampire strains, information on Thralls,
and details on those individuals that hunt the undead. Requires the
use of the Karma Core Rules Book.
No classes. No levels. Only one die. The Karma Roleplaying System
provides storytellers and players with an easy-to-use modular
system that lets them build their own playable races, create their
own spells, and design their own magic items. Simplified rule
system provides plenty of flexibility to customize your game.
Whether running a traditional high-magic fantasy campaign or a
space age adventure, the Karma Roleplaying System lets you run the
game you want to run. Black and White Edition.
Learn why the dog wags its tail, why husbands should let their
wives handle the finances, and why it is wise to always keep a
crystal cup nearby. Compiled from a variety of classical works,
Folklore and Fairy Tales of the East brings you 15 whimsical and
entertaining tales to introduce readers to the wonderful
storytelling legacy of the Middle and Far East.
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