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Showing 1 - 12 of 12 matches in All Departments

The Society of Misfit Stories Presents...May 2019 (Paperback): Julie Ann Dawson The Society of Misfit Stories Presents...May 2019 (Paperback)
Julie Ann Dawson; Anna O'Brien, Timothy Vincent
R392 Discovery Miles 3 920 Out of stock
Bards and Sages Quarterly (April 2019) (Paperback): Jeff Metzler Bards and Sages Quarterly (April 2019) (Paperback)
Jeff Metzler; Edited by Julie Ann Dawson; Jenny Swisher
R274 Discovery Miles 2 740 Out of stock
Adventure Havens - Apothecaries and Alchemists (Paperback): Julie Ann Dawson Adventure Havens - Apothecaries and Alchemists (Paperback)
Julie Ann Dawson; Illustrated by Richard Fay
R295 Discovery Miles 2 950 Ships in 18 - 22 working days
Witchology 101 (Paperback): Julie Ann Dawson Witchology 101 (Paperback)
Julie Ann Dawson
R306 Discovery Miles 3 060 Ships in 18 - 22 working days
Post-Apocalyptic Blues (GM Edition) (Paperback): Julie Ann Dawson Post-Apocalyptic Blues (GM Edition) (Paperback)
Julie Ann Dawson
R682 Discovery Miles 6 820 Ships in 18 - 22 working days

"Post-Apocalyptic Blues" takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell.
Designed for use with Modern OGL game systems, "Post-Apocalyptic Blues" throws players into the heart of New Orleans just as civilization begins the slow, painful process of returning after a nuclear war. Includes original player classes designed for survival in the post-apocalyptic wastes, A magic system re-imagined specifically for the flavor of New Orleans' occult history, rules for cybernetics and implants that take into account the harsh realities of the setting, detailed overview of the parishes of New Orleans, biographies of all of the major NPCs, and much more.
The GM Edition of the setting also includes all important NPC stat blocks, two new monster templates, and nine new creatures.These features are not included in the Player's Guide.

A Game of Blood (Large Print) (Large print, Paperback, Large type / large print edition): Julie Ann Dawson A Game of Blood (Large Print) (Large print, Paperback, Large type / large print edition)
Julie Ann Dawson
R522 Discovery Miles 5 220 Ships in 18 - 22 working days

"What would you do if a 300 year old vampire decided that you would make the perfect Van Helsing for his own twisted game?" A series of bizarre kidnappings leads detective Mitch Grogan to the home of the wealthy and eccentric Darius Hawthorne. What he discovers there unleashes a chain of events that not only threatens his life, but also his sanity. Grogan finds himself caught up in a deadly game with a three hundred year old vampire looking for a worthy adversary. But how can a burnt-out cop with a crumbling marriage compete against a centuries' old immortal with unlimited resources and supernatural powers? More than boredom drives the cunning Hawthorne, however. His attempts to push Grogan to the breaking point are more than cruel entertainment. They also serve as a test to see whether or not the mortal is ready to help him hunt an even more deadly foe: one that would see the whole world burn to remove the vampiric corruption from it. Large Print Version includes the bonus short story "Dames and Games."

Witchology 101 (Paperback): Julie Ann Dawson Witchology 101 (Paperback)
Julie Ann Dawson
R421 Discovery Miles 4 210 Ships in 18 - 22 working days
A Game of Blood (Paperback): Faith Carroll A Game of Blood (Paperback)
Faith Carroll; Julie Ann Dawson
R425 Discovery Miles 4 250 Ships in 18 - 22 working days

A series of kidnappings leads detective Mitch Grogan to the home of the wealthy and eccentric Darius Hawthorne. What he discovers there unleashes a chain of events that not only threatens his life, but his sanity. Grogan finds himself caught up in a deadly game with a three hundred year old vampire looking for a worthy adversary. But more than boredom drives the cunning Hawthorme. His attempts to push Grogan to the breaking point are more than cruel entertainment. They serve as a test to see whether or not the mortal is ready to help him hunt an even more deadly foe.

Death's Shadow - The Book of Vampires: A Sourcebook for the Karma Roleplaying System (Paperback): Faith Carroll Death's Shadow - The Book of Vampires: A Sourcebook for the Karma Roleplaying System (Paperback)
Faith Carroll; Julie Ann Dawson
R259 Discovery Miles 2 590 Ships in 18 - 22 working days

Some consequences are eternal. Inspired by legends and folklore from around the world, Death's Shadow: The Book of Vampires combines the vampire mythos with the unique multiverse view of Karma system to bring Storytellers everything they allow their players to take on the roles of vampires. Death's Shadow provides just enough pre-generated material for Storytellers to easily launch their games, but leaves enough unanswered questions to allow them to take the concepts and make them their own. This sourcebook includes the origins of the vampire as understood in the Karma multiverse, examples of vampire strains, information on Thralls, and details on those individuals that hunt the undead. Requires the use of the Karma Core Rules Book.

Karma Roleplaying System (Paperback): Julie Ann Dawson Karma Roleplaying System (Paperback)
Julie Ann Dawson
R550 Discovery Miles 5 500 Ships in 18 - 22 working days

No classes. No levels. Only one die. The Karma Roleplaying System provides storytellers and players with an easy-to-use modular system that lets them build their own playable races, create their own spells, and design their own magic items. Simplified rule system provides plenty of flexibility to customize your game. Whether running a traditional high-magic fantasy campaign or a space age adventure, the Karma Roleplaying System lets you run the game you want to run. Black and White Edition.

Folklore And Fairy Tales Of The East (Paperback): Julie Ann Dawson Folklore And Fairy Tales Of The East (Paperback)
Julie Ann Dawson
R213 Discovery Miles 2 130 Ships in 18 - 22 working days

Learn why the dog wags its tail, why husbands should let their wives handle the finances, and why it is wise to always keep a crystal cup nearby. Compiled from a variety of classical works, Folklore and Fairy Tales of the East brings you 15 whimsical and entertaining tales to introduce readers to the wonderful storytelling legacy of the Middle and Far East.

Karma Roleplaying System - Core Rules Book (Paperback): Julie Ann Dawson Karma Roleplaying System - Core Rules Book (Paperback)
Julie Ann Dawson
R899 Discovery Miles 8 990 Ships in 18 - 22 working days

No classes. No levels. Only one die. The Karma Roleplaying System provides storytellers and players with an easy-to-use modular system that lets them build their own playable races, create their own spells, and design their own magic items. Simplified rule system provides plenty of flexibility to customize your game. Whether running a traditional high-magic fantasy campaign or a space age adventure, the Karma Roleplaying System lets you run the game you want to run. Full Color Edition.

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