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Learn the five key skills needed to become a quadcopter developer: design, modeling, control, simulation, and implementation. This book provides a crash course on drone development for beginners and can also serve as a comprehensive reference for those who want a detailed guide for future projects. You'll review key features often missed in other books: a deeper review of controls, step by step modeling, and methods for simulating and designing drones. Although the quadcopter is used as the main example throughout the book, you'll also see how to apply the development knowledge to other aircrafts or aerial systems. Highly visual and easy to understand, this book features Simulink and Matlab tools, but the skills covered can be used in other environments such as Scilab or other programming languages. Drones To Go merges maker knowledge and technical information with scientific knowledge and design essentials. What You'll Learn Review the main families of control: geometric, linear, and common dynamic feedback control Understand the mathematics of a quadcopter Follow step-by-step instructions on modeling and control equations Focus on pedagogical development to answer any doubts in the design process Who This Book Is For Makers to scientists
Learn how to program robotic vehicles with ardupilot libraries and pixhawk autopilot, both of which are open source technologies with a global scope. This book is focused on quadcopters but the knowledge is easily extendable to three-dimensional vehicles such as drones, submarines, and rovers.Pixhawk and the ardupilot libraries have grown dramatically in popularity due to the fact that the hardware and software offer a real-time task scheduler, huge data processing capabilities, interconnectivity, low power consumption, and a global developer support. This book shows you how take your robotic programming skills to the next level. From hardware to software, Advanced Robotic Vehicles Programming links theory with practice in the development of unmanned vehicles. By the end of this book, you'll learn the pixhawk software and ardupilot libraries to develop your own autonomous vehicles. What You'll Learn Model and implement elementary controls in any unmanned vehicle Select hardware and software components during the design process of an unmanned vehicle Use other compatible hardware and software development packages Understand popular scientific and technical nomenclature in the field Identify relevant complexities and processes for the operation of an unmanned vehicle Who This Book Is For Undergraduate and graduate students, researchers, makers, hobbyists, and those who want to go beyond basic programming of an Arduino for any kind of robotic vehicle.
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