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This timely volume highlights the novel ways in which cutting-edge
virtual and augmented reality (VR and AR) technology is being used
in STEM education. Today, there are many exciting advances
occurring in Immersive Learning Environments (ILEs) and innovative
applications in STEM education. Recent breakthroughs in
technologies such as Virtual Reality (VR), Augmented Reality (AR),
and Mixed Reality (MR) as well as Cross Reality (XR) that leverages
VR, AR, and MR are finally making it feasible for educators in STEM
to adopt ILEs in their classrooms in a scalable manner. Edited by
experienced XR researchers in STEM education, Wang, Ryoo, and
Winkelmann, the book focuses on the use of Immersive Learning
Environments (ILEs) for creating experiences that excite, inspire,
and engage learners in STEM disciplines. Chapters include research
studies and practical applications addressing the challenges and
opportunities associated with adopting technologies. This book
covers the entire spectrum of immersive platform types and ILEs
such as desktop, mobile, wearable, and room-based. It helps advance
research and practice in the novel adoption of ILE technologies
into STEM education from technical, theoretical/conceptual,
empirical, and/or methodological perspectives. Cross Reality (XR)
and Immersive Learning Environments (ILE) in Education will be a
key resource for academics, researchers, and advanced students of
education, STEM education, instructional design and technology,
educational research, educational technology, research methods,
information and communications technology, and curriculum and
instruction. This book was originally published as a special issue
of Interactive Learning Environments.
As explored in this open access book, higher education in STEM
fields is influenced by many factors, including education research,
government and school policies, financial considerations,
technology limitations, and acceptance of innovations by faculty
and students. In 2018, Drs. Ryoo and Winkelmann explored the
opportunities, challenges, and future research initiatives of
innovative learning environments (ILEs) in higher education STEM
disciplines in their pioneering project: eXploring the Future of
Innovative Learning Environments (X-FILEs). Workshop participants
evaluated four main ILE categories: personalized and adaptive
learning, multimodal learning formats, cross/extended reality (XR),
and artificial intelligence (AI) and machine learning (ML). This
open access book gathers the perspectives expressed during the
X-FILEs workshop and its follow-up activities. It is designed to
help inform education policy makers, researchers, developers, and
practitioners about the adoption and implementation of ILEs in
higher education.
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