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"Ringbearers" collects together essays by established and
leading figures within Game Studies, each focused on different
aspects of the Massively Multiplayer Online game "The Lord of the
Rings Online."
The authors played the game extensively, yet they each come to it
with different questions. Some essays focus on what players do with
and in the game, whether that means asking about the opportunities
provided for role-play or asking how the knowledge that fans bring
to the game informs their experience of it. Others focus on the
design of the game: for example the handling of narrative and its
temporal dimensions, the articulation of core themes into ludic
form, or the representational and aural strategies used. Moral
rhetorics solicit discussion from various perspectives, as does the
treatment of horror and the 'other'. Particular game mechanics are
analysed in detail such as the game's crafting economy, or, more
generally, the development of improbable conventions that players
have learned to accept as the grammar of games.
As well as Design, Media and Game Studies students and scholars,
"Ringbearers" will also prove of interest to those studying
adaptation and to scholar-fans of JRR Tolkein's massively
influential and popular fictional work.
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