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This classroom-tested textbook describes the design and implementation of software for distributed real-time systems, using a bottom-up approach. The text addresses common challenges faced in software projects involving real-time systems, and presents a novel method for simply and effectively performing all of the software engineering steps. Each chapter opens with a discussion of the core concepts, together with a review of the relevant methods and available software. This is then followed with a description of the implementation of the concepts in a sample kernel, complete with executable code. Topics and features: introduces the fundamentals of real-time systems, including real-time architecture and distributed real-time systems; presents a focus on the real-time operating system, covering the concepts of task, memory, and input/output management; provides a detailed step-by-step construction of a real-time operating system kernel, which is then used to test various higher level implementations; describes periodic and aperiodic scheduling, resource management, and distributed scheduling; reviews the process of application design from high-level design methods to low-level details of design and implementation; surveys real-time programming languages and fault tolerance techniques; includes end-of-chapter review questions, extensive C code, numerous examples, and a case study implementing the methods in real-world applications; supplies additional material at an associated website. Requiring only a basic background in computer architecture and operating systems, this practically-oriented work is an invaluable study aid for senior undergraduate and graduate-level students of electrical and computer engineering, and computer science. The text will also serve as a useful general reference for researchers interested in real-time systems.
This textbook can serve as a comprehensive manual of discrete mathematics and graph theory for non-Computer Science majors; as a reference and study aid for professionals and researchers who have not taken any discrete math course before. It can also be used as a reference book for a course on Discrete Mathematics in Computer Science or Mathematics curricula. The study of discrete mathematics is one of the first courses on curricula in various disciplines such as Computer Science, Mathematics and Engineering education practices. Graphs are key data structures used to represent networks, chemical structures, games etc. and are increasingly used more in various applications such as bioinformatics and the Internet. Graph theory has gone through an unprecedented growth in the last few decades both in terms of theory and implementations; hence it deserves a thorough treatment which is not adequately found in any other contemporary books on discrete mathematics, whereas about 40% of this textbook is devoted to graph theory. The text follows an algorithmic approach for discrete mathematics and graph problems where applicable, to reinforce learning and to show how to implement the concepts in real-world applications.
This textbook discusses the design and implementation of basic algebraic graph algorithms, and algebraic graph algorithms for complex networks, employing matroids whenever possible. The text describes the design of a simple parallel matrix algorithm kernel that can be used for parallel processing of algebraic graph algorithms. Example code is presented in pseudocode, together with case studies in Python and MPI. The text assumes readers have a background in graph theory and/or graph algorithms.
This classroom-tested textbook describes the design and implementation of software for distributed real-time systems, using a bottom-up approach. The text addresses common challenges faced in software projects involving real-time systems, and presents a novel method for simply and effectively performing all of the software engineering steps. Each chapter opens with a discussion of the core concepts, together with a review of the relevant methods and available software. This is then followed with a description of the implementation of the concepts in a sample kernel, complete with executable code. Topics and features: introduces the fundamentals of real-time systems, including real-time architecture and distributed real-time systems; presents a focus on the real-time operating system, covering the concepts of task, memory, and input/output management; provides a detailed step-by-step construction of a real-time operating system kernel, which is then used to test various higher level implementations; describes periodic and aperiodic scheduling, resource management, and distributed scheduling; reviews the process of application design from high-level design methods to low-level details of design and implementation; surveys real-time programming languages and fault tolerance techniques; includes end-of-chapter review questions, extensive C code, numerous examples, and a case study implementing the methods in real-world applications; supplies additional material at an associated website. Requiring only a basic background in computer architecture and operating systems, this practically-oriented work is an invaluable study aid for senior undergraduate and graduate-level students of electrical and computer engineering, and computer science. The text will also serve as a useful general reference for researchers interested in real-time systems.
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