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Unplugging Popular Culture - Reconsidering Materiality, Analog Technology, and the Digital Native (Hardcover): K. Shannon Howard Unplugging Popular Culture - Reconsidering Materiality, Analog Technology, and the Digital Native (Hardcover)
K. Shannon Howard
R3,959 Discovery Miles 39 590 Ships in 12 - 17 working days

Unplugging Popular Culture showcases youth and young adult characters from film and television who defy the stereotype of the "digital native" who acts as an unquestioning devotee to screened technologies like the smartphone. In this study, unplugged tools, or non-digital tools, do not necessitate a ban on technology or a refusal to acknowledge its affordances but work instead to highlight the ability of fictional characters to move from high tech settings to low tech ones. By repurposing everyday materials, characters model the process of reusing and upcycling existing materials in innovative ways. In studying examples such as Pitch Perfect, Supernatural, Stranger Things, and Get Out, the book aims to make theories surrounding materiality apparent within popular culture and to help today's readers reconsider stereotypes of the young people they encounter on a daily basis.

Unplugging Popular Culture - Reconsidering Analog Technology, Materiality, and the “Digital Native" (Paperback): K. Shannon... Unplugging Popular Culture - Reconsidering Analog Technology, Materiality, and the “Digital Native" (Paperback)
K. Shannon Howard
R1,244 Discovery Miles 12 440 Ships in 12 - 17 working days

Unplugging Popular Culture showcases youth and young adult characters from film and television who defy the stereotype of the "digital native" who acts as an unquestioning devotee to screened technologies like the smartphone. In this study, unplugged tools, or non-digital tools, do not necessitate a ban on technology or a refusal to acknowledge its affordances but work instead to highlight the ability of fictional characters to move from high tech settings to low tech ones. By repurposing everyday materials, characters model the process of reusing and upcycling existing materials in innovative ways. In studying examples such as Pitch Perfect, Supernatural, Stranger Things, and Get Out, the book aims to make theories surrounding materiality apparent within popular culture and to help today’s readers reconsider stereotypes of the young people they encounter on a daily basis.

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