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The goal of this book is to present the most advanced research
works in realistic computer generated images. It is made up of the
papers presented during a Eurographics workshop that has been held
in Rennes (France) on June 1990. Although realism in computer
graphics has existed for many years, we have considered that two
research directions can now clearly be identified. One makes use of
empirical methods to efficiently create images that look real. As
opposed to this approach, the other orientation makes use of
physics to produce images that are exact representations of the
real world (at the expense of additional processing time), hence
the term photosimulation which indeed was the subject of this book.
The objectives of this workshop were to assemble experts from
physics and computer graphics in order to contribute to the
introduction of physics-based approaches in the field of computer
generated images. The fact that this workshop was the first
entirely devoted to this topic was a bet and fortunately it turned
out that it was a success. The contents of this book is organized
in five chapters: Efficient Ray Tracing Meth ods, Theory of Global
Illumination Models, Photometric Algorithms, Form-Factor Cal
culations and Physics-Based Methods.
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Computer Vision, Imaging and Computer Graphics Theory and Applications - 16th International Joint Conference, VISIGRAPP 2021, Virtual Event, February 8-10, 2021, Revised Selected Papers (Paperback, 1st ed. 2023)
A Augusto de Sousa, Vlastimil Havran, Alexis Paljic, Tabitha Peck, Christophe Hurter, …
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R2,468
Discovery Miles 24 680
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 16th
International Joint Conference on Computer Vision, Imaging and
Computer Graphics Theory and Applications, VISIGRAPP 2021, held as
a virtual event, February 8-10, 2021. The 16 full papers presented
in this volume were carefully reviewed and selected from 371
submissions. The purpose of VISIGRAPP is to bring together
researchers and practitioners interested in both theoretical
advances and applications of computer vision, computer graphics and
information visualization. VISIGRAPP is composed of four co-located
conferences, each specialized in at least one of the aforementioned
main knowledge areas, namely GRAPP, IVAPP, HUCAPP and VISAPP. The
contributions were organized in topical sections as follows:
Computer Graphics Theory and Applications; Human Computer
Interaction Theory and Applications; Information Visualization
Theory and Applications; Computer Vision Theory and Applications.
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Computer Vision, Imaging and Computer Graphics Theory and Applications - 15th International Joint Conference, VISIGRAPP 2020 Valletta, Malta, February 27-29, 2020, Revised Selected Papers (Paperback, 1st ed. 2022)
Kadi Bouatouch, A Augusto de Sousa, Manuela Chessa, Alexis Paljic, Andreas Kerren, …
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R3,045
Discovery Miles 30 450
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Ships in 10 - 15 working days
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This book constitutes thoroughly revised and selected papers from
the 15th International Joint Conference on Computer Vision, Imaging
and Computer Graphics Theory and Applications, VISIGRAPP 2020, held
in Valletta, Malta, in February 2020. The 25 thoroughly revised and
extended papers presented in this volume were carefully reviewed
and selected from 455 submissions. The papers contribute to the
understanding of relevant trends of current research on computer
graphics; human computer interaction; information visualization;
computer vision.
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Computer Vision, Imaging and Computer Graphics Theory and Applications - 14th International Joint Conference, VISIGRAPP 2019, Prague, Czech Republic, February 25-27, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Ana-Paula Claudio, Kadi Bouatouch, Manuela Chessa, Alexis Paljic, Andreas Kerren, …
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R1,664
Discovery Miles 16 640
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Ships in 10 - 15 working days
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This book constitutes thoroughly revised and selected papers from
the 14th International Joint Conference on Computer Vision, Imaging
and Computer Graphics Theory and Applications, VISIGRAPP 2019, held
in Prague, Czech Republic, in February 2019. The 25 thoroughly
revised and extended papers presented in this volume were carefully
reviewed and selected from 395 submissions. The papers contribute
to the understanding of relevant trends of current research on
computer graphics; human computer interaction; information
visualization; computer vision.
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