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In Generalized Barycentric Coordinates in Computer Graphics and
Computational Mechanics, eminent computer graphics and
computational mechanics researchers provide a state-of-the-art
overview of generalized barycentric coordinates. Commonly used in
cutting-edge applications such as mesh parametrization, image
warping, mesh deformation, and finite as well as boundary element
methods, the theory of barycentric coordinates is also fundamental
for use in animation and in simulating the deformation of solid
continua. Generalized Barycentric Coordinates is divided into three
sections, with five chapters each, covering the theoretical
background, as well as their use in computer graphics and
computational mechanics. A vivid 16-page insert helps illustrating
the stunning applications of this fascinating research area. Key
Features: Provides an overview of the many different types of
barycentric coordinates and their properties. Discusses diverse
applications of barycentric coordinates in computer graphics and
computational mechanics. The first book-length treatment on this
topic
In Generalized Barycentric Coordinates in Computer Graphics and
Computational Mechanics, eminent computer graphics and
computational mechanics researchers provide a state-of-the-art
overview of generalized barycentric coordinates. Commonly used in
cutting-edge applications such as mesh parametrization, image
warping, mesh deformation, and finite as well as boundary element
methods, the theory of barycentric coordinates is also fundamental
for use in animation and in simulating the deformation of solid
continua. Generalized Barycentric Coordinates is divided into three
sections, with five chapters each, covering the theoretical
background, as well as their use in computer graphics and
computational mechanics. A vivid 16-page insert helps illustrating
the stunning applications of this fascinating research area. Key
Features: Provides an overview of the many different types of
barycentric coordinates and their properties. Discusses diverse
applications of barycentric coordinates in computer graphics and
computational mechanics. The first book-length treatment on this
topic
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