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This book examines the use of game elements to encourage citizens
to participate in political decision-making and the planning of
large-scale public sector projects. It argues that success is based
on a personal concern with the project and a belief in the
influence on political decision making, but also on fun. Without
fun, only a very small group of the 'usual suspects' will
participate, especially in classic policymaking approaches like
citizens' panels which require time and physical attendance. The
book also examines the relationship between representative
democracy and citizen participation from the perspective of direct
democratic instruments in Germany. Readers from different countries
with different political systems can decide for themselves, if and
how the results from Germany are transferable to their respective
conditions. Grounded in theoretical literature and statistical
data, the book also makes use of narratives, applying a
'storytelling' approach to the case studies.
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