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After a thorough restoration under the leadership of Will, the city
of Torch Port is now home to diverse folk from all over the world.
Its newest citizens are dwarves from the Rust Mountains, former
warriors turned vagabonds by the fall of the Iron Country. Will
sets out to learn about their past, hoping not only to help them
out as much as he can, but also to investigate rumors he's heard
about an imminent threat lurking in the mountains. Then, a
mysterious prophecy shakes Will's resolve: "Thou shalt challenge
the dragon with the protection of the god of the flame and die
defeated, thy purpose not fulfilled."
In the city of the dead, long since ruined and far from human
civilization, lives a single human child. His name is Will, and
he's being raised by three undead. The three pour love into the
boy, and teach him all they know. But one day, Will starts to
wonder: "Who am I?"Will must unravel the mysteries of this faraway
land, and unearth the secret pasts of the undead. He must learn the
love and mercy of the good gods, and the bigotry and madness of the
bad. And when he knows it all, the boy will take his first step on
the path to becoming a Paladin.
Heralded as a hero for his hand in slaying the wyvern in
Whitesails, Will steps into his own as the paladin of a faraway
land. He uses his new decoration to rally men in the name of
liberating Beast Woods from its demon plight, but the battle ahead
won't be an easy one. He'll come to learn the hard way that heroes
don't just fight-they protect. The greatness of their deeds lives
on in song and the hearts of men, a candle of courage for all even
in the darkest of times. And for Will, his own saga is just
beginning...
In a city of the dead, long since ruined and far from human
civilization, lives a single human child. His name is Will, and
he's being raised by three undead: the hearty skeletal warrior,
Blood; the graceful mummified priestess, Mary; and the crotchety
spectral sorcerer, Gus. The three pour love into the boy, and teach
him all they know. But one day, Will starts to wonder: "Who am I?"
Will must unravel the mysteries of this faraway dead man's land,
and unearth the secret pasts of the undead. He must learn the love
and mercy of the good gods, and the bigotry and madness of the bad.
And when he knows it all, the boy will take his first step on the
path to becoming a Paladin. "I promised you. It's gonna take a
while, but I'll tell you everything. This is the story of the
deaths of many heroes. It's the story of how we died, and it's the
reason you grew up here."
After returning from the battle at the Rust Mountains, what awaited
Will was not a fairytale ending or another terrifying threat, but
the commonplace events of his everyday life. His friendship and a
fierce battle with his dependable ally, the swordsman Reystov. An
adventure in a snow-filled forest with the troubadour Bee. A battle
with an ancient indomitable giant. And prayers and conversation
with the god of the flame. Penned by the Paladin, these are the
stories of a single winter.
Now that he's of age, Will leaves the temple on his own and sets
out into the world as a warrior, priest, and sorcerer of Gracefeel.
Incredible things, both good and bad, inevitably lie ahead...but
the immediate future is uncertain. Two centuries have elapsed since
the battle against the High King of the Eternals. Are there any
humans left in the land beyond, or is Will truly alone now? Even if
he finds other people, will he find allies in them? Or is the
darkness of the outside world deeper than he ever dreamed?
Will has now come into his own as the Faraway Paladin. With strong
friends and an even stronger spirit, he has saved Beast Woods and
its people from their plight. There's great cause for
celebration...but all is not well in the land. Strange happenings
are afoot, beginning with plants blooming out of season and dying
at random. At Duke Ethel's request, Will and Menel are off to
investigate, not knowing that their journey will lead them to an
ominous prophecy and the Rust Mountains, the capital of the
dwarves.
Though wary, Will and his allies at last set upon the forbidding
Rust Mountains where the foul dragon Valacirca awaits. A bloody
battle is all but certain, and words of warning come from every
direction imaginable-including from the god of undeath. Yet not
even a nostalgic reunion can deter Will. He means to stay his
course and fight. Thus the curtain rises on a tense clash in the
lost underground kingdom... Is Will strong enough to hold his own
against a dragon feared by even the gods, or will this be the
Faraway Paladin's last stand?
In the fight against death, Will finds a new guiding light-and not
a moment too soon. He must quickly learn to take what he gains in
the face of great loss and soldier boldly, reverently forward into
the future. With new life and purpose, Will takes his first steps
out into the world. Yet life on the outside is harsh. The land
where beasts roam and demons maraud is a dark one. Even the
kindness of strangers can be cruel here. The bustling city, too, is
cloaked in shadows all its own. Will must continue to fight, both
for his life and the light he now carries with him.
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The Faraway Paladin (Manga) Omnibus 5
Kanata Yanagino; Illustrated by Mutsumi Okubashi; Translated by James Rushton
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R584
R474
Discovery Miles 4 740
Save R110 (19%)
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Ships in 9 - 15 working days
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Contains the Complete Volumes 9-10! Under cover of night, Will and
his party set out on a quest to slay the calamitous elder dragon
Valacirca, bringer of war and transgressor upon the dwarves’
former home. Before they can vanquish the ancient beast, however,
they must survive the journey to the Rust Mountains where it
dwells. The way is long and fraught with dangers both anticipated
and unexpected. But even with the odds against them, Will, Menel,
Reystov, Al, and Ghelreis venture forth, emboldened by each
other’s bravery—for where there is darkness, there may always
yet be light.
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