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Showing 1 - 25 of 30 matches in All Departments
Climate Change Education: Reimagining the Future with Alternative Forms of Storytelling offers innovative approaches to teaching about climate change through storytelling forms that appeal to today's students-climate fiction and protest poetry, horror and documentary films, video games and social media. The stories are used as exemplars, from exploring space debris to urban design planning to fast fashion and provide entry points for investigating particular aspects of climate science, including the local and global impacts of a warming planet. Each chapter provides analysis and strategies for fostering climate (and space) literacy through knowledge, empathy, and agency. The contributors encourage educators to answer students' calls for comprehensive K-12 climate education by aligning pedagogy with real-world challenges to prepare students who understand the myriad injustices of the climate crisis and feel empowered to confront them. Contributors from around the world share their own stories and urge educators to join the growing, hopeful movement for action, classroom by classroom.
A vivid retelling of a major historical catastrophe written in an engaging, narrative style with direct speech and speech bubbles. Dramatic illustrations, photos or maps on every page and Internet links to fun websites via the Usborne Quicklinks Website. The Usborne Reading has been developed in consultation with Alison Kelly, Senior Lecturer at Roehampton University.
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll ... but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape ... is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
Blast off on the biggest micro-adventure yet with these 12 fantastic stories featuring the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, these books are ideal for independent reading. This pack contains 1 copy of each of the following 12 titles at Brown Book Band: The Destroyer, Space Rat Rescue, Crunch Time!, The Moon WinderR, Space Vultures, The Planet of Bones, Starmite Swarm, The Giants of Ariddas, The Craggrox Awake, Attack of the Blobs, The Image Maker, and Battle with Badlaw. Each book contains notes on the inside front and back covers that highlight challenge words and prompt questions, and offer a range of follow-up activities to support children in their reading and comprehension skills.
Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, this book is ideal for independent reading. While trying to escape from Badlaws Krools, the micro-friends get trapped in the Dead Canyon a valley of meteorites that causes power failures. The situation gets worse when their ship is attacked by some vicious space vultures. The Krools trap a vulture and try to use it to attack the micro-ship. Can Max and Tiger release the vulture, stop the Krools and prevent the attack? This book also contains notes on the inside front and back covers that highlight challenge words, prompt questions and give a follow-up activity to support children in their reading and comprehension skills.
Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends land on the spooky Planet of Bones. They set off to look for the king and queen of Exis (Noks parents) but come up against a skelox a creature made of bones! Ant is captured by the skelox and taken back to its cave. There, he finds a baby skelox trapped in an energy cage set by some of Badlaws Krools. Can the micro-friends release the skelox before the Krools catch up with them? This book also contains notes on the inside front and back covers that highlight challenge words, prompt questions and give a follow-up activity to support children in their reading and comprehension skills.
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll ... but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape ... is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
Looking for a new calm in this crazy world? The Little Book of Sewing is your pocket-sized guide to creating your own zen with nothing more than a needle and thread. This little book is packed with essays, anecdotes, quotes, how to guides and practical tips and contains all you need to channel your creative energy and start sewing today. It will show you how to: Sew yourself calm, thread a needle, sew a gift, turn your passion into fashion and much more!
After a crash-landing on Planet Celeston, Max, Cat and Nok set off to find the next fragment of Exis. What will they find instead? Find out in The Crystal Planet. In The Ruby Cage, Max, Cat and Nok are chased by a scary Minatroll but will it get them? Max and Cat find a pyrite panther stuck in a crevice. Will they be able to free it and will it lead them to Nok? Find out in The Hunt for Nok. In Race to the Pyramid, Ant, Tiger and Seven track their friends to the Crystal Pyramid, but they find the Krools have got there before them. Will the micro-friends be able to find their way through the deadly pyramid maze and escape the Krool commander? Find out in One Step Ahead. Nok is trapped in the Chamber of Treasures. The micro-friends have to save him, find the fragment and escape is there enough time? Each book comes with notes on the inside front and back covers for teachers, TAs and parents/carers, which give question prompts and points for discussion, challenge words, and additional activities that children can do.
Project X Origins is a ground-breaking guided reading programme for the whole school. Action-packed stories, fascinating non-fiction and comprehensive guided reading support meet the needs of children at every stage of their reading development. Strange things are happening at the local chocolate factory in the first book of this two-part adventure, Chocolate Chaos. Can Max, Cat, Ant and Tiger find out what the mysterious choc-bots are up to? Each book also contains inside cover notes that highlight challenge words, prompt questions and a range of follow-up activities to support children in their reading. |
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