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Showing 1 - 6 of 6 matches in All Departments
Discover how digital content creation supports 21st-century learning, providing new insights into organizing, synthesizing, and evaluating information. This practical guide will make it easy for you to engage your students through this powerful communications medium. Digital content creation supports the Common Core State Standards (CCSS) and 21st-century learning skills by helping students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. This update of the popular Multimedia Projects in Education, Fourth Edition emphasizes digital content creation and the use of the CCSS as benchmarks to help you create cutting-edge classroom instruction. The book begins by presenting research on student learning through multimedia and digital content creation. This introduction is followed by outlines of each stage of the practical, easy-to-use Decide, Design, Develop, and Evaluate (DDD-E) model, which is designed specifically for classroom use. Content also includes discussion of multiple intelligences, constructivist learning, and cooperative grouping; blackline masters to guide you and your students through the DDD-E process; and assessment and management strategies. In addition, you'll find sample activities using an array of development tools, information on mobile and web apps, and numerous other resources to support digital projects in your classroom. The book, which is most applicable to students in grades 4 through 12, will also serve as an ideal resource for media specialists who work with teachers and students. Uses a Common Core Approach, focusing on creativity and innovation, critical thinking and problem solving, and communication and collaboration Details how to use the Decide, Design, Develop, and Evaluate (DDD-E) model, a process designed for the classroom Provides blackline masters to assist you with every phase of the DDD-E model, including management and formative assessment Includes sample activities and reproducible handouts and worksheets Offers information on a wide range of resources, including free mobile and web apps for creating digital projects
This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum. Like the three earlier editions, Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice. The book is centered around the easy-to-use DDD-E model-Decide, Design, Develop, and Evaluate-coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels. Includes 40 percent new material and updates to all of the previous information An original model (DDD-E) for planning, producing, and assessing multimedia projects More than 45 blackline masters to support instruction Multiple figures and tables for clarity and as examples New laptop and online project ideas Assessment rubrics A glossary of key terms and numerous references and resources
Over 60% of this updated book is all new material focusing on the rapidly changing world of technology and its use in the classroom. Over 60 percent of this updated book is all new material focusing on the rapidly changing world of technology and its use in the classroom. Featuring updated weblinks, resources, research, and software reviews throughout, this title introduces podcasting, blogs, and course management systems as they relate to teacher tools and instruction and addresses pedagogical and management issues as they relate to one-to-one laptop environments. An all new chapter, Managing and Assessing Computer Use Outside of the Classroom placed after Managing and Assessing Computer Use Inside of the Classroom focuses on content delivery and management over the Internet, with greater focus on podcasts, blogs, course management systems, and other content development tools for online learning and research related to online learning; tips and recommendations. The author has incorporated feedback from faculty and reviews of the previous edition in this revision. Grades K-12.
Students can explore a variety of subjects with these cross-curricular Internet activities. Designed for educators and students, this guide to telecommunications and the Internet demystifies the technology and provides relevant, feasible, and easy-to-implement ideas and activities for the classroom. Expanded coverage of Web resources and cross-curricular activities are available in this new edition. Projects (arranged by subject area), encourage students to explore the Internet and help them learn in a variety of areas. All activities are presented in reproducible format and are readily integrated into the curriculum. The authors also give a basic overview of Internet access and navigation. A glossary, index, Internet resource list, and illustrations complete the work.
Emphasizing the importance of preparing students for the global workforce, this title explains how to teach using the latest educational technology. As technology becomes more advanced and accessible, it gives rise to new delivery methods of instruction and learning. High Impact Educational Practices including collaboration, diversity, global learning, service- and project-based learning, and research and writing, can be used to strengthen students' readiness for the demands of the 21st-century global community and workforce. This book helps current and future K-12 educators to better understand high impact educational practices and why they are important. It provides educators with ideas of how to use technology to support high impact educational practices in their classrooms and helps them to create just, equitable, and inclusive learning environments that support 21st-century learning. Gain an understanding of the importance of using high impact educational practices to support students' academic achievement, social and global competence, and success in our diverse and digital global community and workforce Learn about high impact education practices including collaboration, diversity (social competence), global learning (global competence), service- and project-based learning, and research and writing (including media, information, and ICT literacy; eportfolios, and digital citizenship) Come away with instructional strategies and numerous technology resources that can be used to support high impact educational practices
This fifth edition of a well-known and respected book provides the latest information on a variety of educational technology topics (with a new chapter featuring PDAs) and demonstrates how technologies can best be applied in educational settings. The book has been completely revised and updated to reflect today's technologies available to educators. Chapters include: Teaching With Technology; Digital Audio; Digital Video; Computer Graphics; Telecommunications; Distance Learning and others.
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