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Sheds new light on European and regional book markets, the development of a public sphere and the impact of new media on intellectual, social, religious and political change. How do you become a citizen? Ever since printing was introduced, being a member of society increasingly involved reading and writing: for sociability and belonging, instruction and entertainment, profit and charity, spiritual awakening and political debate. Literary practices shaped and changed identities and the organisation of society during the Long Eighteenth Century. In Scandinavia, this happened locally, as well as transnationally - reading, writing and producing texts involved entanglements within and beyond the borders of the Northern European periphery of Norway, Denmark and Sweden. Focusing on 'literary citizenship', this volume uncovers the different ways in which engagements with print have mediated and established networks and communities, identities and agencies of multiple sorts in an interconnected media landscape. The result is a complex and intriguing history of the book in the Scandinavian region. This history is, on the one hand, influenced by a European market and tradition. On the other hand, it offers an important and different case of regional and local adaptation, marked by what has been termed a 'Northern Enlightenment'. This book will be of interest to scholars of European enlightenment studies and to those who are interested in the continuing debates surrounding print culture and history. This book is available as Open Access under the Creative Commons license CC-BY-NC. This book and the research upon which it is based was supported by funds from The Research Council of Norway and the National Library of Norway. CONTRIBUTORS: Jens Bjerring-Hansen, Jon Haarberg, Ruth Hemstad, Thor Inge Rørvik, Ellen Krefting, Karin Kukkonen, Ulrik Langen, Aina Nøding, Jonas Nordin, James Raven, Janicke S. Kaasa, Karen Skovgaard-Petersen, Frederik Stjernfelt, Iver Tangen Stensrud and Jonas Thorup Thomsen.
When readers become victims of the murder mysteries they are immersed in, when superheroes embark on a quest to challenge their authors or when the fictional rock band Gorillaz flirt with Madonna during their performance, then metalepsis in popular culture occurs. Metalepsis describes the transgression of the boundary between the fictional world and (a representation of) the real world. This volume establishes a transmedial definition of metalepsis and explores the phenomenon in twelve case studies across media and genres of popular culture: from film, TV series, animated cartoons, graphic novels and popular fiction to pop music, music videos, holographic projections and fan cultures. Narrative studies have considered metalepsis so far largely as a phenomenon of postmodern or avant-garde literature. Metalepsis in Popular Culture investigates metalepsis' ties to the popular and traces its transmedial importance through a wealth of examples from the turn of the 20th century to this day. The articles also address larger issues such as readerly immersion, the appeal of complexity in popular culture, or the negotiation of fiction and reality in media, and invite readers to rethink these issues through the prism of metalepsis.
This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys new cognitive methods of textual analysis and features activities and exercises throughout. * Deploys novel cognitive approaches to analyze the importance of psychological and physical aspects of reader experience * Carefully structured to build a sequenced, rounded introduction to the subject * Includes study activities, writing exercises, and essay topics throughout * Dedicated chapters cover popular sub-genres such as autobiography and literary adaptation
What if fairy-tale characters lived in New York City? What if a
superhero knew he was a fictional character? What if you could
dispense your own justice with one hundred untraceable bullets?
These are the questions asked and answered in the course of the
challenging storytelling in "Fables," "Tom Strong," and "100
Bullets," the three twenty-first-century comics series that Karin
Kukkonen considers in depth in her exploration of how and why the
storytelling in comics is more than merely entertaining. Applying a cognitive approach to reading comics in all their
narrative richness and intricacy, "Contemporary Comics
Storytelling" opens an intriguing perspective on how these works
engage the legacy of postmodernism--its subversion,
self-reflexivity, and moral contingency. Its three case studies
trace how contemporary comics tie into deep traditions of visual
and verbal storytelling, how they reevaluate their own status as
fiction, and how the fictional minds of their characters generate
complex ethical thought experiments. At a time when the medium is
taken more and more seriously as intricate and compelling literary
art, this book lays the groundwork for an analysis of the ways in
which comics challenge and engage readers' minds. It brings
together comics studies with narratology and literary criticism
and, in so doing, provides a new set of tools for evaluating the
graphic novel as an emergent literary form.
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