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A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Oxford International Primary Computing is a complete six year
primary computing course that takes a real-life, project based
approach to teaching young learners the vital computing skills they
will need for the digital world. Each unit builds a series of
skills towards the creation of a final project, with topics ranging
from designing your own robot to programming simple games. Within
each stage, six key concepts are covered to give learners not only
the skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and
programming Working with text -from editing simple text to creating
engaging outputs Handling Data - turning numbers in to useful and
easy to understand data The Internet - how can we use the internet
safely, and how can we trust what we read? Multimedia - harnessing
technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life
applications of technology, from social media safety to the history
of the world wide web For the teacher, the Teacher's Guides provide
step-by-step guidance for each lesson, as well as comprehensive
information on the knowledge, software and skills required to
provide reassurance for specialist and non-specialist teachers
alike.
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Oxford International Primary Computing is a complete six year
primary computing course that takes a real-life, project based
approach to teaching young learners the vital computing skills they
will need for the digital world. Each unit builds a series of
skills towards the creation of a final project, with topics ranging
from designing your own robot to programming simple games. Within
each stage, six key concepts are covered to give learners not only
the skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and
programming Working with text -from editing simple text to creating
engaging outputs Handling Data - turning numbers in to useful and
easy to understand data The Internet - how can we use the internet
safely, and how can we trust what we read? Multimedia - harnessing
technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life
applications of technology, from social media safety to the history
of the world wide web For the teacher, the Teacher's Guides provide
step-by-step guidance for each lesson, as well as comprehensive
information on the knowledge, software and skills required to
provide reassurance for specialist and non-specialist teachers
alike.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
This is an EXACT reproduction of a book published before 1923. This
IS NOT an OCR'd book with strange characters, introduced
typographical errors, and jumbled words. This book may have
occasional imperfections such as missing or blurred pages, poor
pictures, errant marks, etc. that were either part of the original
artifact, or were introduced by the scanning process. We believe
this work is culturally important, and despite the imperfections,
have elected to bring it back into print as part of our continuing
commitment to the preservation of printed works worldwide. We
appreciate your understanding of the imperfections in the
preservation process, and hope you enjoy this valuable book.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
This is an EXACT reproduction of a book published before 1923. This
IS NOT an OCR'd book with strange characters, introduced
typographical errors, and jumbled words. This book may have
occasional imperfections such as missing or blurred pages, poor
pictures, errant marks, etc. that were either part of the original
artifact, or were introduced by the scanning process. We believe
this work is culturally important, and despite the imperfections,
have elected to bring it back into print as part of our continuing
commitment to the preservation of printed works worldwide. We
appreciate your understanding of the imperfections in the
preservation process, and hope you enjoy this valuable book.
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