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Showing 1 - 6 of
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The island of Grimsho, not far from Lareah's shores, suffers under
the oppression of a violent warlord. Voland Faustus, wishing to
redeem a past mistake, takes up the crusade of saving what remains
of the downtrodden people. Struggling to find supporters to his
cause, he gains Annelise Erickson. The somber man is in for a
surprise as he finds the cheerful little monk to be a rallying
point for others. Those that served with Amilmamir step up once
again, now under the banner of Anne. Sentinel Hal Jorgenson takes
his place among them, willing to risk death to see Grimsho safe...
not only from a troublesome overlord, but a menacing spirit that
allows undead to plague the unfortunate survivors. Serving the
people remains his central focus, but Anne needs protection too.
Cheerful and feisty, Annelise has been tempered by the results of
Amilmamir's quest against a foreign queen. Her own adventure begins
with Old Magick, giving her a choice for the future with far
reaching consequences. The laws of nature turn the tables again as
undead and odd creatures vie for control of the same people the
warlord is trying to keep under his thumb.
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