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This book constitutes the refereed conference proceedings of the
10th International Conference on Advances in Computer
Entertainment, ACE 2013, held in Boekelo, The Netherlands, in
November 2013. The 19 full paper and 16 short papers presented
together 42 extended abstracts were carefully reviewed and selected
from a total of 133 submissions in all categories. The papers cover
topics across a wide spectrum of disciplines including new devices;
evaluation and user studies; games as interface to serious
applications; creating immersion; interfaces; new experiences;
procedural approaches and AI; and theory. Focusing on all areas
related to interactive entertainment they aim at stimulating
discussion in the development of new and compelling entertainment
computing and interactive art concepts and applications.
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