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A brave squire, an earnest page, and a strong-willed princess set out on their own missions to slay the dragon—putting a fresh twist on classic tropes—in this repackaged edition of the illustrated middle grade fantasy The Dragonslayers. When the witch Grizelda decides to get revenge on King Mildred, she doesn’t go halfway. She makes the fiercest dragon the kingdom has ever seen. Now the kingdom is in dire need of a dragonslayer. With most knights reluctant to face the fire-breathing beast, the king decides to add an incentive: whoever slays the dragon will get half his kingdom and will marry his daughter, the princess Wilhelmina (a.k.a. Willie). Two unlikely candidates take up the challenge: the squire Elizar and the young page Brian. Willie, however, has no intentions of marrying anyone, so she sets off to face the dragon herself. The quest soon becomes a race. Who will find the dragon first, and will they survive the encounter?
Edward and Moongobble are on a quest. They're out to break the
curse of the Oggledy Nork because Moongobble is convinced every
curse can be broken. But when it comes to magic, things are never
that easy.
Sometimes when you get what you want, it's not as good as you thought it would be. Ever since Edward's good friend Moongobble became a full magician, life has been rather boring. No more adventures. But then Snelly comes bursting into their lives. Snelly is small -- only a foot tall -- but she's a bundle of trouble. She's the daughter of the queen of the Mischief Monsters, and she has run away. Edward, Moongobble, and their friends learn that they must return Snelly to her home right away, or her mom will start a Mischief War. And "that" would be really annoying! So Edward, Moongobble, Urk, and Fireball set off on another adventure, this time to return Snelly to her home in Monster Mountain. But when they get there they find a bigger surprise waiting for them than they ever could have imagined. And Edward won't have to worry about being bored for a very long time!
IT'S THE WEIRDEST ALIEN
SOMEWHERE SNOUT IS WAITING. Rod Allbright and his alien friends face the biggest mystery of their lives: Where in the wide, wide galaxy is their missing friend Snout, the Master of the Mental Arts? Their death-defying search for their friend leads them across the stars to the Mentat, the mysterious home of the Mental Masters. But the clues they uncover there only deepen the mystery -- and the danger. For Rod and his friends have stumbled into something far bigger and more dangerous than any of them had ever dreamed. At stake are their honor, their lives, their sanity, and (just possibly) the fate of the universe.
Although bratty Blork is good at throwing tantrums, even a megatatrum can't save his pet Toonoobie when it is taken by the Big Pest Squad.
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