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Showing 1 - 4 of 4 matches in All Departments
A prominent avant-garde poet charts both her personal artistic
development and the difficulties faced by women writers pursuing
innovative paths. An accomplished and influential poet, Kathleen Fraser has been
instrumental in drawing attention to other women poets
working In autobiographical passages Fraser tells how her generation was
influenced by revolutions in art and philosophy during the early
1960s and how she spent years pursuing idiosyncratic means of
rediscovering the poem's terms. By the 1970s her evolving poetics
were challenged by questions of gender, until immersion in
feminist/modernist scholarship led her to initiate greater dialogue
among experimentalist poets. Other essays examine modernist women writers, their contemporary
successors, and the visual poetics they have practiced. By
exploring the work of such poets as H. D., Mina Loy, Lorine
Niedecker, and Barbara Guest, Fraser conveys their struggle to
establish a presence within accepted poetic conventions and
describes the role experimentation plays in helping women overcome
self-imposed silence. All of Fraser's writings explore how the search to find one's
own way of speaking into a very private yet historic space--of
translating the unspeakable--drives poetic experimentation for
women and men alike. This provocative book provides a glimpse into
the thought processes of
Games for kids 4 to 16, plus tips on keeping them fun and fair for all participants. Camp games are meant to be fun. Here are the very best camp-tested games for boys and girls aged 4 to 16, with easy-to-follow instructions and illustrations. The Frasers include indoor and outdoor games for both small and large groups, with some old favorites and lots of new, soon-to-be favorites. "The 175 Best Camp Games" also includes advice on: Choosing the right game for the situation Starting and ending games Dealing with rule breakers Modifying games for varied abilities Assuring safety and good supervision. This practical guide is easy to use, and the more than 175 games are divided into five chapters: Break the Ice (Name Dropping, Life Raft) Taking It Easy (Speed Rabbit, Electricity) Getting Them Moving (Soh Koh No, Kitty Wants a Corner) Running Them Ragged (Pairs Tag, Fox in the Henhouse) Wet and Wild (Battleship, Sharks and Mermaids). Though written with camp leaders in mind, this book will appeal to youth activity directors, counselors, counselors-in-training, coaches, scout leaders, parents, teachers and any other adult looking for creative group activities for youth that include all participants and require little or no special equipment.
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