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Showing 1 - 17 of 17 matches in All Departments
Following Huey Laforet's escape from prison, New York city plunges into turmoil-especially at Firo's casino. But things take a turn for the unexpected when a suspicious figure from the Runorata Family shows up at the establishment... Meanwhile, the alchemists begin to set their own agenda into motion. Why are they converging on New York? Where will Nader's path take him next? And what does the assassin Vino have to do with all this?
It began in the year 1707, when Maiza introduced playwright Jean-Pierre to an alchemist named Fermet. Two years later, Huey finds himself opening his heart to Elmer and Monica more than he ever expected with his troubled past, but Jean-Pierre's new play only invites trouble, and darkness falls over the trio...
The casino party has finally started, and the first day has ended peacefully enough. But there are many fates still to be decided: Melvi, the dealer working with the Runoratas and holding Ennis hostage; Firo, leading the Martillo Family at the party and preparing for Melvi's challenge; the Gandor brothers, who are worried about Firo and watching their own backs; Ladd, working alongside the Gandors; Chane, waiting for the chance to fight Ladd again; Nader, fleeing from Chane. As the storm continues to build, what chaos will erupt next...?
The year 2002. The luxury cruise ship Entrance has been hijacked--and thanks to a mysterious cult, its sister ship Exit isn't faring much better. As the two ships race toward each other across the Pacific, what will happen when the two finally meet...?!
Somewhere in Tokyo, there is a certain special door. Most days, it stays closed and unmoving. Curiously, it opens up exactly once a week to welcome dwarves and dragons and elves who cannot wait for another chance to enjoy the inviting and comforting food of a restaurant from another world...
New York, 1927. In a corrupt city where crime rules the streets, Firo Prochainezo is Camorra, an Italian criminal syndicate distinct from the mafia. A member of the relatively small Martillo family, Firo's nevertheless got big ambitions and is determined to make his mark. But while the Martillos may not be the biggest bad guys on the block, they've got some distinct advantages working in their favor. Does Firo have what it takes to become a made man? Let the crazy ruckus begin!
The year 1711. The momentous voyage of the Advena Avis to the New World is near, and each passenger is boarding for their own reasons. Whether driven by determination, ambition, curiosity, or simply someone more powerful, the alchemists and pioneers are not motivated by anything so simple as fate. And at the center of the storm is Huey Laforet...
The casino party is finally underway, and everyone involved in the Flying Pussycat and Mist Wall incidents has gathered at the new Ra'AEos Lance hotel. Is there a shadowy figure pulling the strings behind the scenes, or is it fate? Meanwhile, the Martillo family has been hit by Melvi, the Runorata family'AEos dealer. Amid the confusion, Firo heads to the casino fueled by anger and determination... And so the gamble begins!
As the Flying Pussyfoot races toward New York City with a shocking incident on board, a brand-new ruckus plays out in the background. In a riverside forest at the break of dawn, a variety of individuals with vastly different agendas lie in wait for the train to cross a nearby bridge. The Lemures are on standby for a call from someone inside the Flying Pussyfoot; Jacuzzi's friends try to pick up the cargo; an all-girl gang of bandits scheme to rob another train; a boy resolves to run away from home... At first glance, these events seem unconnected. However, as though beckoned by the train and forest, they will come together in a riot for the ages.
Huey Laforet has broken out of prison, and New York is in chaos. The whirlwind of confusion swallows all the major players in the city, from the FBI unit investigating the immortals, to the Mafia, to the Camorra, to Ladd Russo and his gang, and even the Flying Pussyfoot. All roads lead to a dramatic confrontation at a single casino, but just who is the man pulling the strings? The last ruckus of the 1930s begins
The year 1705, in a town on the coast of Italy. All 15-year-old Huey Laforet feels towards his life is tedium and despair, and he dreams of the day when he can destroy the world he despises. Meanwhile, there are rumors of a strange string of murders performed by a figure in a white mask-and whoever witnesses the killing is doomed to be the next target. As the serial killer shakes the town of Lotto Valentino, Huey's life is about to change, too...
The year 1931. The Flying Pussyfoot incident may have ended, but just because the survivors have arrived in New York doesn't mean their story is over, and the big city has a way of bringing people back together in ways they'd never expect...
The year 1934. After the incident at the Mist Wall, the Martillo Family's youngest capo finds himself on his way to prison to protect the one he loves. The rest are there for their own reasons--the homicidal maniac wants to taste the thrill of killing an immortal, the thief simply got himself caught, the hitman is there on a mission for Nebula, and the alchemist was incarcerated years ago. As the FBI attempts to get to the bottom of Huey's machinations, another ruckus is about erupt across the San Francisco Bay--deep in the heart of Alcatraz.
It's the year 1930. Three years after the Phantom Father incident, Firo is about to get a promotion within the Martillo Family. But the intricate web of fate has other plans in store for him as the elixir of immortality nears its completion, setting off a chain of events that brings together gangsters, alchemists, and everything in between!
The year is 1931. A boy boards a train to visit his friend in New York. A woman in a jumpsuit boards a train to meet her employer in New York. And the conductor? He boards because it's his job. If it had been any other day, they all would have gotten where they were going just fine. But it's not any other day. The Rail Tracer is on the hunt. The gonzo tale of gangsters, immortals, and outrageous luck (both bad and good) speeds into its third volume!
The year 1934. All kinds of strange people are gathering in Chicago-the newspaper's vice-president and young camerawoman, a bizarre group moving on Huey's orders, a wrecker with ties to the Russos, a researcher who works for a certain company there, and even a "vampire" and his friend. Things are gearing up for another great commotion in the Windy City...
The year 1932. Legend tells of a murderer who sent fear throughout New York city that rainy summer-Icepick Thompson. While the rumors spread through the Daily Days, police suspicion turns on Graham Specter and his band of ne'er-do-wells. Meanwhile, Elmer is quickly swept up in the incident during a visit to New York, and the Gandors can't avoid involvement after one of their associates is killed...
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