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Showing 1 - 13 of 13 matches in All Departments
Yua Shishiba has already stolen the Literary Club from Mary and has her sights set on Sachiko next. But Mary isn't afraid to play dirty. Nothing, not even innocent bystanders, are safe as she tries to take down Yua's allies.
Spurning Aoi's invite and the overtures of her classmates, Mary prowls the school's gambling dens, seeking the easy way to the path of the "winner."
The Full-Bloom Society is disbanded, and Aoi leaves the academy. It seems like everything is returning to normal'AE2;except Mary still feels like something isn't quite right. Indeed, something strange appears in the academy, and visitors from the middle school begin wreaking havoc. How will Mary deal with this new turn of fate?
After narrowly escaping defeat by Aoi's admirer, Sakura Miharutaki, Mary is sucked deeper into the secret scheme to overthrow the student council...And just when things couldn't get any worse, a gambling fever begins to take over her entire class...Will Mary be able to take the heat?!
A year before Yumeko Jabami graced the hallowed halls of Hyakkou Private Academy, Mary Saotome got her own start at the gambling-addicted school. Can this normal girl achieve her own rags-to-riches story through wits and luck? Find out in this prequel to the mega-popular Kakegurui!
Thanks to their strong bond, Mary and her team overcome the coupling gamble, and the now-famous gambling star joins forces with Aoi Mibuomi. But as she climbs the ranks of the wealthy institution, more and more begin to challenge her seat, including Aoi's fiancé, Sakura Miharutaki and Juraku's housepet, Mikura Sado...Will Mary be able to handle this baptism by fire?!
Members of the Literary Club successfully defended it from Eneru Rokujo of the Photogaphy Club with everything they had! Meanwhile, Mary received an invitation to enjoy the hospitality of the Music Club's gambling den. Her opponent, Nadeshiko Rurichou, prepares a unique gambling game of sound and weight! Will Mary be able to beat her at her own game?
Will Mary enter the Full-Bloom Society or will she become Juraku's pet? As Mary struggles with this choice, an unlikely ally appears!
Mary has narrowly escaped a despair-worthy gamble, and managed to emerge even richer than when the game began...Unfortunately her skills have attracted unwanted attention, and she's been pulled into a conspiracy that could move the entire school!
Gamble or become a housepet! Since enrolling in Hyakkaou Academy, school life is nothing like Mary Saotome envisioned it to be. In order to save her friend Tsuzura from the housepet ranks, Mary must risk everything--even her own pride. However, after her gambling prowess catches the eye of popular student council executive Aoi Mibuomi, he offers to pay off Tsuzura's debt in exchange for...Mary herself!
The Hyakkaou Academy culture festival is in full swing with gambling games as far as the eye can see. Meanwhile, Mary and her friends must dodge the Full Bloom Society's continued attempts to acquire people as a prizes...
Aoi's call to action trap has been sprung, with student organizations all over the school caught in his net. With even President Kirari ensnared, a seat at the student council is at stake!
The battle between Mary and Aoi Mibuomi has become an equal-stakes gamble thanks to interference by Sachiko from the student council. In this fierce battle, Mary's thoughts swirl violently as she experiences a new and unfamiliar excitement.
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