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3 matches in All Departments
- The first book dedicated to exploring key video games from the
1970s to present day. - Provides a highly accessible overview of
the history of video games from PONG, Pac-Man and Tetris to
Minecraft, Animal Crossing and Assassin's Creed. - The selection
covers a range of historical periods and platforms, genres,
commercial impact, artistic choices, contexts of play, typical and
atypical representations, uses of games for specific purposes, uses
of materials or techniques, specific subcultures, repurposing,
transgressive aesthetics, interfaces, moral or ethical impacts, and
more.
- The first book dedicated to exploring key video games from the
1970s to present day. - Provides a highly accessible overview of
the history of video games from PONG, Pac-Man and Tetris to
Minecraft, Animal Crossing and Assassin's Creed. - The selection
covers a range of historical periods and platforms, genres,
commercial impact, artistic choices, contexts of play, typical and
atypical representations, uses of games for specific purposes, uses
of materials or techniques, specific subcultures, repurposing,
transgressive aesthetics, interfaces, moral or ethical impacts, and
more.
It has often been suggested that identities created online are
fragmented bits of the self, cycled through and easily discarded.
The focus has often been on the creation of the digital persona and
its representation, the avatar. Through auto-ethnographic research
and informed by the literature culled from Game Studies, Sociology
(Symbolic Interactionism, Structural Functionalism) and Social
Psychology, this text explores the way interwoven patterns of play
in massively multi-player online games create multi-layered digital
identities. Through character creation, gameplay, and role
identities, relationships between the player, their avatar,
physical environment and other players develop and redefine
meanings which create harmonized identities. Far from being fixed
internally in the player, these identities are interwoven through
internal and external interactions, creating perceptions and
performances of play that emerge as complex negotiated selves,
interacting between the self and the social. This book is addressed
to those interested in understanding the complexities of identities
developed online from both a personal and theoretical perspective.
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