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The medieval in the modern world is here explored in a variety of
media, from film and book to gaming. Medievalism - the ways in
which post-medieval societies perceive, interpret, reimagine, or
appropriate the Middle Ages - permeates popular culture. From
Disney princesses to Game of Thrones, medieval fairs to World of
Warcraft, contemporary culture keeps finding new ways to reinvent
and repackage the period. Medievalism itself, then, continues to
evolve while it is also subject to technological advances,
prominent invocations in political discourse,and the changing
priorities of the academy. This has led some scholars to adopt the
term "neomedievalism", a concept originating in part from the work
of the late Umberto Eco, which calls for new avenues of inquiry
into the wayswe think about the medieval. This book examines recent
evolutions of (neo)medievalism across multiple media, from
Tolkien's Lord of the Rings to the film Beowulf and medieval
gaming. These evolutions can take the form of what one might
consider to be pop culture objects of critique (art, commodity,
amusement park, video game) or academic tools of critique
(monographs, articles, lectures, university seminars). It is by
reconciling theseseemingly disparate forms that we can better
understand the continual, interconnected, and often politicized
reinvention of the Middle Ages in both popular and academic
culture. KELLYANN FITZPATRICK is an affiliated researcher at the
Georgia Institute of Technology.
An engagement with the huge growth in neomedievalism forms the core
of this volume, with other essays testing its conclusions.
Following on from previous issues, this volume continues to explore
definitions of neomedievalism and its relationship to traditional
medievalism. In four essays that open the volume, Harry Brown,
KellyAnn Fitzpatrick, David W. Marshall, and Nils Holger Petersen
underscore the elusive nature of distinctions between the two
fields, particularly when assessing contemporary film, music, and
electronic media. Seven articles then test the need for these
distinctions, on subject matter ranging from Sir Walter Scott as a
historian; M. E. Braddon's gendered medievalism; friendship models
in Mary Elizabeth Haweis's Chaucer for Children; Jorge Luis
Borges's Northern interests; medieval practices in Ellis Peters's
Cadfael novels; innovative exhibits at the Museum of
Wolframs-Eschenbach; and Celtic patterns in modern tattoos. Theory
and practice are thus juxtaposed once again in a volume that is
certain to fuel a central debate in not one but two of the fastest
growing areas of academia. Contributors: Harry Brown, KellyAnn
Fitzpatrick, David W. Marshall, Nils Holger Petersen, Mark B.
Spencer, Megan L. Morris, Karla Knutson, Vladimir Brljak, Alan T.
Gaylord, Alexandra Sterling-Hellenbrand, Maggie M. Williams
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Teaching William Morris (Hardcover)
Jason D. Martinek, Elizabeth Carolyn Miller; Contributions by Susan David Bernstein, Florence Boos, Pamela Bracken, …
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R3,494
Discovery Miles 34 940
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Ships in 10 - 15 working days
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A prolific artist, writer, designer, and political activist, the
work of William Morris remains remarkably powerful and relevant
today. But how do you teach someone like Morris who made
significant contributions to several different fields of study? And
how, within the exigencies of the modern educational system, can
teachers capture the interdisciplinary spirit of this polymath,
whose various contributions hang so curiously together? Teaching
William Morris gathers together the work of nineteen Morris
scholars from a variety of fields, offering a wide array of
perspectives on the challenges and the rewards of teaching William
Morris. Across the book’s five sections – “Art and Design,”
“Literature,” “Political Contexts,” “Pasts and
Presents,” and “Digital Humanities” – readers will learn
the history of Morris’s place in the modern curriculum, the
current state of the field for teaching Morris’s work today, and
how this pedagogical effort is reaching beyond the classroom by way
of books, museums, and digital resources.
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