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The Routledge Handbook of Religion and Journalism is an outstanding
reference source to the key topics, challenges, past and present
global issues and debates in this exciting subject. The first
collection of its kind, this volume comprises over 25 chapters by a
team of international contributors. This Handbook is divided into
five parts, each taking global developments in the field into
account: Theoretical Reflections Power and Authority Conflict,
Radicalization and Populism Dialogue and Peacebuilding Trends
Within these sections, central issues, debates and developments are
examined, including religious and secular press; ethics;
globalization; gender; datafication; differentiation; journalistic
religious literacy; race and religious extremism. This volume is
essential reading for students and researchers in journalism and
religious studies. This Handbook will also be very useful for those
in related fields, such as sociology, communication studies, media
studies and area studies.
How do minority Christian churches adapt to and negotiate with the
changes brought about by deep mediatization? How do they use their
media to present themselves to their followers and the general
public? This book aims to answer these questions by investigating
how minority organizations of two different Christian traditions in
the UK and Poland – the Seventh-day Adventist Church and the
Orthodox Churches – use their own media to position themselves in
their social, religious, and political environments. Based on the
analyses of media practices, media content, and interview material,
the study develops the new concept of media settlers, which
pertains to religious organizations that use their media to fulfill
their own aims: expand, assert their authority and maintain their
communities. They do so through five key media practices, which can
be defined as strategies: acknowledgement, authorization, omission,
replication of content, and mass-mediatization of digital media.
This book is of particular interest to scholars of religion and
mediatization, mainly sociologists, graduate students, and
qualitative researchers working with discourse analysis. It is an
insightful read for anyone interested in the Seventh-day Adventist
and Orthodox Churches nowadays.
The Routledge Handbook of Religion and Journalism is an outstanding
reference source to the key topics, challenges, past and present
global issues and debates in this exciting subject. The first
collection of its kind, this volume comprises over 25 chapters by a
team of international contributors. This Handbook is divided into
five parts, each taking global developments in the field into
account: Theoretical Reflections Power and Authority Conflict,
Radicalization and Populism Dialogue and Peacebuilding Trends
Within these sections, central issues, debates and developments are
examined, including religious and secular press; ethics;
globalization; gender; datafication; differentiation; journalistic
religious literacy; race and religious extremism. This volume is
essential reading for students and researchers in journalism and
religious studies. This Handbook will also be very useful for those
in related fields, such as sociology, communication studies, media
studies and area studies.
Game studies has been an understudied area within the emerging
field of digital media and religion. Video games can reflect,
reject, or reconfigure traditionally held religious ideas and often
serve as sources for the production of religious practices and
ideas. This collection of essays presents a broad range of
influential methodological approaches that illuminate how and why
video games shape the construction of religious beliefs and
practices, and also situates such research within the wider
discourse on how digital media intersect with the religious worlds
of the 21st century. Each chapter discusses a particular method and
its theoretical background, summarizes existing research, and
provides a practical case study that demonstrates how the method
specifically contributes to the wider study of video games and
religion. Featuring contributions from leading and emerging
scholars of religion and digital gaming, this book will be an
invaluable resource for scholars in the areas of digital culture,
new media, religious studies, and game studies across a wide range
of disciplines.
This edited volume discusses mediatized religion in Asia, examining
the intensity and variety of constructions and processes related to
digital media and religion in Asia today. Individual chapters
present case studies from various regions and religious traditions
in Asia, critically discussing the data collected in light of
current mediatization theories. By directing the study to the
geographical, cultural and religious contexts specific to Asia, it
also provides new material for the theoretical discussion of the
pros and cons of the concept mediatization, among other things
interrogating whether this concept is useful in non-'Western'
contexts."
This edited volume discusses mediatized religion in Asia, examining
the intensity and variety of constructions and processes related to
digital media and religion in Asia today. Individual chapters
present case studies from various regions and religious traditions
in Asia, critically discussing the data collected in light of
current mediatization theories. By directing the study to the
geographical, cultural and religious contexts specific to Asia, it
also provides new material for the theoretical discussion of the
pros and cons of the concept mediatization, among other things
interrogating whether this concept is useful in non-'Western'
contexts."
Game studies has been an understudied area within the emerging
field of digital media and religion. Video games can reflect,
reject, or reconfigure traditionally held religious ideas and often
serve as sources for the production of religious practices and
ideas. This collection of essays presents a broad range of
influential methodological approaches that illuminate how and why
video games shape the construction of religious beliefs and
practices, and also situates such research within the wider
discourse on how digital media intersect with the religious worlds
of the 21st century. Each chapter discusses a particular method and
its theoretical background, summarizes existing research, and
provides a practical case study that demonstrates how the method
specifically contributes to the wider study of video games and
religion. Featuring contributions from leading and emerging
scholars of religion and digital gaming, this book will be an
invaluable resource for scholars in the areas of digital culture,
new media, religious studies, and game studies across a wide range
of disciplines.
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