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It was a time of international tensions, a time of hope and
fear--when rock 'n' roll, UFOs, and the Communist menace
preoccupied America; the first time in history when human beings
had the power to destroy their world.
It was a time when heroes were needed more than ever.
Evil is loose in the world. As the United States and the Soviet
Union race to build their nuclear stockpiles, two extraordinary men
are called upon to form an uneasy alliance. Studies in
opposites--shadow and light--a Dark Knight and a Man of Steel must
overcome their mutual distrust to battle a darkness that threatens
humankind. And when the paths of these titans cross, a bold and
exciting new chapter of history will be written . . . and nothing
will ever be the same.
Two continents at war: the Three Kingdoms and Ishara have been in
conflict for a thousand years. But when an outside threat arises -
the reawakening of a powerful ancient race that wants to remake the
world - the two warring nations must somehow set aside generations
of hatred to form an alliance against a far more deadly enemy.
The highly anticipated graphic novel adaptation of Frank Herbert’s Dune
comes to an epic conclusion in DUNE: The Graphic Novel, Book 3: The
Prophet.
Be transported to the Dune universe with this visual masterpiece that
blends classic science fiction with contemporary comics storytelling.
Brian Herbert, son of Frank Herbert, and New York Times bestselling
author Kevin J. Anderson conclude their faithful adaptation of the
novel Dune with Paul’s manifestation of his great and terrible purpose.
The final battle for Arrakis is swiftly approaching. Paul Atriedes has
accepted his role as the leader of the Fremen but knows his power over
them teeters on the brink―they will either take back their planet or
lead a jihad that will consume the entire cosmos.
Lady Jessica has become a Reverend Mother and must balance her support
of her son with the expectations of the Bene Gesserit Order. Meanwhile,
Baron Harkonnen has continued to groom his cunning nephew, Feyd-Rautha,
to rule the desert planet. All their destinies collide in an epic
finale that will change Arrakis―and the universe―forever.
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Gilded Glass (Hardcover)
Kevin J. Anderson, Allyson Longueira; Sherrilyn Kenyon
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R830
R731
Discovery Miles 7 310
Save R99 (12%)
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Ships in 10 - 15 working days
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At the end of Frank Herbert's final novel, "Chapterhouse: Dune, " a
ship carrying a crew of refugees escapes into the uncharted galaxy,
fleeing from a terrifying, mysterious Enemy. The fugitives used
genetic technology to revive key figures from Dune's
past--including Paul Muad'Dib and Lady Jessica--to use their
special talents to meet the challenges thrown at them.
Based directly on Frank Herbert's final outline, which lay hidden
in two safe-deposit boxes for a decade, "Sandworms of Dune "will
answer the urgent questions Dune fans have been debating for two
decades: the origin of the Honored Matres, the tantalizing future
of the planet Arrakis, the final revelation of the Kwisatz
Haderach, and the resolution to the war between Man and Machine.
This breathtaking new novel in Frank Herbert's Dune series has
enough surprises and plot twists to please even the most demanding
reader.
In DUNE: The Graphic Novel, Book 2: Muad'Dib, the second of three
volumes adapting Frank Herbert's Dune, young Paul Atreides and his
mother, the lady Jessica, find themselves stranded in the deep
desert of Arrakis. Betrayed by one of their own and destroyed by
their greatest enemy, Paul and Jessica must find the mysterious
Fremen, or perish. This faithful adaptation of the 1965 novel,
Dune, by Brian Herbert, son of Frank Herbert, and New York Times
bestselling author Kevin J. Anderson, continues to explore Paul's
journey as he evolves from boy to mysterious messiah. Illustrated
by Raul Allen and Patricia Martin, this spectacular blend of
adventure and spirituality, environmentalism, and politics is a
groundbreaking look into our universe and is transformed by the
graphic novel format into a powerful, fantastical tale for a new
generation of readers.
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