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Learn to design and build Virtual Reality experiences,
applications, and games in Unreal Engine 4 through a series of
practical, hands-on projects that teach you to create controllable
avatars, user interfaces, and more. Key Features Learn about
effective VR design and develop virtual reality games and
applications for every VR platform Build essential features for VR
such as player locomotion and interaction, 3D user interfaces, and
360 media players Learn about multiplayer networking and how to
extend the engine using plugins and asset packs Book
DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing
VR games and applications. With its visual scripting language,
Blueprint, and built-in support for all major VR headsets, it's a
perfect tool for designers, artists, and engineers to realize their
visions in VR. This book will guide you step-by-step through a
series of projects that teach essential concepts and techniques for
VR development in UE4. You will begin by learning how to think
about (and design for) VR and then proceed to set up a development
environment. A series of practical projects follows, taking you
through essential VR concepts. Through these exercises, you'll
learn how to set up UE4 projects that run effectively in VR, how to
build player locomotion schemes, and how to use hand controllers to
interact with the world. You'll then move on to create user
interfaces in 3D space, use the editor's VR mode to build
environments directly in VR, and profile/optimize worlds you've
built. Finally, you'll explore more advanced topics, such as
displaying stereo media in VR, networking in Unreal, and using
plugins to extend the engine. Throughout, this book focuses on
creating a deeper understanding of why the relevant tools and
techniques work as they do, so you can use the techniques and
concepts learned here as a springboard for further learning and
exploration in VR. What you will learn Understand design principles
and concepts for building VR applications Set up your development
environment with Unreal Blueprints and C++ Create a player
character with several locomotion schemes Evaluate and solve
performance problems in VR to maintain high frame rates Display
mono and stereo videos in VR Extend Unreal Engine's capabilities
using various plugins Who this book is forThis book is for anyone
interested in learning to develop Virtual Reality games and
applications using UE4. Developers new to UE4 will benefit from
hands-on projects that guide readers through clearly-explained
steps, while both new and experienced developers will learn crucial
principles and techniques for VR development in UE4.
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