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Though manifestations of play represent a burgeoning subject area
in the study of post-medieval responses to the Middle Ages, they
have not always received the respect and attention they deserve.
This volume seeks to correct those deficiencies. Though
manifestations of play represent a burgeoning subject area in the
study of post-medieval responses to the Middle Ages, they have not
always received the respect and attention they deserve. This volume
seeks to correct those deficiencies via six essays that directly
address how the Middle Ages have been put in play with regard to
Alice Munro's 1977 short story "The Beggar Maid"; David Lowery's
2021 film The Green Knight; medievalist archaisms in Japanese video
games; runic play in Norse-themed digital games; medievalist
managerialism in the 2020 video game Crusader Kings III; and
neomedieval architectural praxis in the 2014 video game Stronghold:
Crusader II. The approaches and conclusions of those essays are
then tested in the second section's six essays as they examine
"muscular medievalism" in George R. R. Martin's 1996 novel A Game
of Thrones; the queering of the Arthurian romance pattern in the
2018-20 television show She-Ra and the Princesses of Power; the
interspecies embodiment of dis/ability in the 2010 film How to
Train Your Dragon; late-nineteenth and early twentieth-century
nationalism in Irish reimaginings of the Fenian Cycle; post-bellum
medievalism in poetry of the Confederacy; and the medievalist
presentation of Israeli Prime Minister Benjamin Netanyahu's 2020-21
Covid inoculation.
An engagement with the huge growth in neomedievalism forms the core
of this volume, with other essays testing its conclusions. The
focus on neomedievalism at the 2007 International Conference on
Medievalism, in ever more sessions at the annual International
Congress on Medieval Studies, and by many recent or forthcoming
publications has left little doubtof the importance of this new,
provocative area of study. In response to a seminal essay defining
medievalism in relationship to neomedievalism [published in volume
18 of this journal], this book begins with seven essays
definingneomedievalism in relationship to medievalism. Their
positions are then tested by five articles, whose subjects range
from modern American manifestations of Byzantine art, to the
Vietnam War as refracted through non-heterosexual implications in
the 1976 movie Robin and Marian, and versions of abjection in
recent Beowulf films. Theory and practice are thus juxtaposed in a
volume that is certain to fuel a central debate in not one but two
of the fastest growing areas of academia. Contributors: Amy S.
Kaufman, Brent Moberley, Kevin Moberley, Lesley Coote, Cory Lowell
Grewell, M.J. Toswell, E.L. Risden, Lauryn S. Mayer, Glenn Peers,
Tison Pugh, David W. Marshall,Richard H. Osberg, Richard Utz
Essays on the modern reception of the Middle Ages, built round the
central theme of the ethics of medievalism. Ethics in post-medieval
responses to the Middle Ages form the main focus of this volume.
The six opening essays tackle such issues as the legitimacy of
reinventing medieval customs and ideas, at what point the
production and enjoyment of caricaturizing the Middle Ages become
inappropriate, how medievalists treat disadvantaged communities,
and the tension between political action and ethics in medievalism.
The eight subsequent articles then build on this foundation as they
concentrate on capitalist motives for melding superficially
incompatible narratives in medievalist video games, Dan Brown's use
of Dante's Inferno to promote a positivist, transhumanist agenda,
disjuncturesfrom medieval literature to medievalist film in
portrayals of human sacrifice, the influence of Beowulf on horror
films and vice versa, portrayals of war in Beowulf films, socialism
in William Morris's translation of Beowulf, bias in Charles Alfred
Stothard's Monumental Effigies of Great Britain, and a medieval
source for death in the Harry Potter novels. The volume as a whole
invites and informs a much larger discussion on such vital issues
as the ethical choices medievalists make, the implications of those
choices for their makers, and the impact of those choices on the
world around us. Karl Fugelso is Professor of Art History at Towson
University in Baltimore, Maryland. Contributors: Mary R. Bowman,
Harry Brown, Louise D'Arcens, Alison Gulley, Nickolas Haydock, Lisa
Hicks, Lesley E. Jacobs, Michael R. Kightley, Phillip Lindley,
Pascal J. Massie, Lauryn S. Mayer, Brent Moberley, Kevin Moberley,
Daniel-Raymond Nadon, Jason Pitruzello, Nancy M. Resh, Carol L.
Robinson, Christopher Roman, M.J. Toswell.
Medievalism examined in a variety of genres, from fairy tales to
today's computer games. As medievalism is refracted through new
media, it is often radically transformed. Yet it inevitably retains
at least some common denominators with more traditional responses
to the middle ages. This latest volume of Studies inMedievalism
explores this phenomenon with a special section on computer games,
examining digital echoes of the medieval past in subjects ranging
from the sovereign ethics of empire in Star Wars to gender identity
in on-line role playing. Medievalism in more conventional venues is
also addressed, ranging from early French fairy tales to
nineteenth-century neo-Byzantine murals. Great innovation and
extraordinary continuity are thus juxtaposed not only within each
article but also across the volume as a whole, in yet further
testimony to the exceptional flexibility and enduring relevance of
medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE,
GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO
MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN,
BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER
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