|
Showing 1 - 25 of
35 matches in All Departments
Tomas de Torquemada has escaped back in time and finds himself in
1980s Britain. Here, amidst the rising unemployment and
Thatcher-era angst Nemesis' sworn enemy spreads his own special
breed of hatred. But the warlock is not far behind him and the
scene is set for the last, definitive battle! Written by Pat Mills
(Slaine) with art by David Roach (Star Wars: Tales of The Jedi),
John Hicklenton (Zombie World) and Henry Flint (Judge Dredd)
amongst others this third volume in the Nemesis series brings the
saga to an explosive conclusion!
Long regarded as one of the crown-jewel epics from the pages of
2000 AD, at long last Nemesis the Warlock is back in print and
better than ever in a brand-new series of Definitive editions.
Written by Pat Mills (Marshal Law) and drawn by Kevin O'Neill
(League of Extraordinary Gentlemen), this definitive series is a
comprehensive collection of the complete storyline in order, and
features development sketches showing the evolution of Nemesis and
the Blitzspear. Termight is the ruling planet of a cruel galactic
empire, an empire led by the diabolically evil Torquemada, a
twisted human despot intent on purging all alien life from the
galaxy and punishing the deviants. His motto: Be pure! Be vigilant!
Behave! But there is rebellion and resistance to his rule in the
form of a devilish-looking alien warlock called Nemesis, who
represents everything that Torquemada hates and fears. Together
Nemesis and Torquemada are locked in a duel which will affect the
fate of humanity and each of them on a personal level as their
conflict spans time and space!
THE ULTIMATE 2000 AD MIX-TAPE HAS ARRIVED! Best of 2000 AD is a
landmark series from the cult comic, bursting with our greatest
stories for a new generation of readers. Every Best of 2000 AD
contains a mix of modern classics and gems from the vault. In each
edition you'll find an explosive new Judge Dredd adventure, fresh
essays by prominent popular culture writers, a graphic novel-length
feature presentation by global legends and a vintage Dredd case. In
this volume: Judge Dredd hunts untraceable assassins firing Magic
Bullets by Al Ewing and Colin Wilson; even robots get the Red
Planet Blues from Alan Moore, Steve Dillon and John Higgins; not
even Mega City One's brightest can escape The Vampire Effect; join
the front line of the resistance against intergalactic bigots in
Gothic masterpiece Nemesis The Warlock! Boasting brand new covers
from an all-star line-up of artists including Becky Cloonan (The
True Lives of the Fabulous Killjoys) and Charlie Adlard (The
Walking Dead) with designer Tom Muller (X-Men), Best of 2000 AD is
the essential gateway into the Galaxy's Greatest Comic.
|
The Complete Dice Man (Hardcover)
Pat Mills, John Wagner; Artworks by Bryan Talbot, Kevin O'Neill, David Lloyd, …
|
R818
Discovery Miles 8 180
|
Ships in 12 - 17 working days
|
Your Fate is in Your Hands! Originally published during the
adventure gamebook boom of the 1980s, Dice Man has never been
reprinted in its entirety before, but now the complete run of
comic/game magazine is presented in this massive collection. Using
dice and a pencil, you will become Judge Dredd as he faces off
against the Dark Judges, or guide Nemesis the Warlock as they race
through the Torture Tube, or help Sláine steal the Cauldron of
Blood from the Tower of Glass. With the stories and games created
by Pat Mills and Simon Geller, and art from some of 2000 AD’s
finest artists such as Kevin O’Neill (League of Extraordinary
Gentlemen), Steve Dillon (Preacher), and Bryan Talbot (The
Adventures of Luther Arkwright), this is an unmissable collection
for any 2000 AD reader.
45 YEARS OF 2000 AD To celebrate forty-five years of bringing
Thrill-Power to Earthlets everywhere, Tharg the Mighty has tasked
forty-five of Earth's most popular comic book artists and
illustrators to interpret some of the galaxy of characters featured
in the pages of the Galaxy's Greatest Comic, 2000 AD, over the last
four and a half decades. This book features a frontispiece by
Stewart K. Moore and all-new work by Jamie Smart (Bunny vs Monkey),
Hannah Templer (GLOW, TMNT), Michael Allred (Madman, Silver
Surfer), Kevin O'Neill (League of Extraordinary Gentlemen), Sean
Phillips (Reckless, The Fade Out), Colleen Doran (Sandman, A
Distant Soil) and many more, bringing new life and fresh
perspectives to some of comics' greatest creations.
Two of the greatest British comics of all time join forces- and
bring you seven new stories of blazing Battle Action! Writer Garth
Ennis (Preacher, The Boys) presents his own take on the classic
characters of Battle and Action. Ace fighter pilot Johnny Red
battles Skreamer of the Stukas on the nightmarish Russian front.
Veteran leader The Sarge and his section face hell in the brutal
Italian campaign. Wheeler-dealer Crazy Keller drives for his life
as World War Two comes to its bloody conclusion. Lethal British
agent Dredger doles out justice- of a kind- on the streets of 1980s
London. All these and more in this high-octane collection of
fantastic new combat strips, featuring scripts by Ennis and art by
some of the biggest names in modern comics, including Kevin O'Neill
(Nemesis The Warlock, League of Extraordinary Gentlemen), Chris
Burnham (Batman) and John Higgins (Watchmen, Dreadnoughts). Get
your front-row seats to the front line, as only the legendary
Battle Action can deliver!
Most intervention research in education aims to demonstrate the
efficacy of specific programs and practices. The assumption is that
if researchers can produce evidence-based programs that work in a
variety of settings, educators will take them up on a large scale.
Unfortunately, this approach largely neglects the role that
out-of-school experiences can and do play in learning, and assumes
that contexts are peripheral to intervention success. However, we
know from decades of research that contexts profoundly shape the
nature and effects of interventions. Further, researchers may
produce interventions that are not usable or sustainable when they
do so without incorporating the voices of educators, community
members, and families. Design-based research offers a more
collaborative approach to organizing for equitable educational
change. This approach to developing and testing innovations in
classrooms (and other settings) intertwines design and research
closely. The essays in this volume draw on inspiration from the
work of L.S. Vygotsky and his colleagues, highlighting ways that
design research can foreground cultural, historical, and
institutional processes as central constituents of learning. Each
essay considers concrete ways that institutional contexts shape
interventions; how design can support the agency of local
participants in developing new learning arrangements and resources;
and how communities can organize both with and without
researcher-interventionists to address historical inequities linked
to race, language, and poverty. As an ensemble, these essays offer
productive new approaches for expanding design research
methodologies to encompass both issues and contexts that have often
been absent in most learning sciences research. This book was
originally published as a special issue of The Journal of the
Learning Sciences.
Most intervention research in education aims to demonstrate the
efficacy of specific programs and practices. The assumption is that
if researchers can produce evidence-based programs that work in a
variety of settings, educators will take them up on a large scale.
Unfortunately, this approach largely neglects the role that
out-of-school experiences can and do play in learning, and assumes
that contexts are peripheral to intervention success. However, we
know from decades of research that contexts profoundly shape the
nature and effects of interventions. Further, researchers may
produce interventions that are not usable or sustainable when they
do so without incorporating the voices of educators, community
members, and families. Design-based research offers a more
collaborative approach to organizing for equitable educational
change. This approach to developing and testing innovations in
classrooms (and other settings) intertwines design and research
closely. The essays in this volume draw on inspiration from the
work of L.S. Vygotsky and his colleagues, highlighting ways that
design research can foreground cultural, historical, and
institutional processes as central constituents of learning. Each
essay considers concrete ways that institutional contexts shape
interventions; how design can support the agency of local
participants in developing new learning arrangements and resources;
and how communities can organize both with and without
researcher-interventionists to address historical inequities linked
to race, language, and poverty. As an ensemble, these essays offer
productive new approaches for expanding design research
methodologies to encompass both issues and contexts that have often
been absent in most learning sciences research. This book was
originally published as a special issue of The Journal of the
Learning Sciences.
For the first time in paperback: the New York Times bestselling
"Century" trilogy sees our famous fraternity of meta-fictional
marauders romping across the modern age, blending countless strands
of British culture into a thrilling tapestry. The nineteenth
century, expiring with a flourish of Moriarty and Martians, has
left the division of Military Intelligence commanded by Mina Murray
in a state of disrepair. While she and her lover Allan Quatermain
have achieved a measure of eternal youth, recruiting new talents
such as the trans-gendered immortal Orlando, the ghost-finder
Thomas Carnacki and the gentleman thief A.J. Raffles to replace
their deceased or missing colleagues, former associate Captain Nemo
has retired to his Pacific pirate island to decline in surly
isolation. Now it is the early years of a new and unfamiliar
century, and forces are emerging that appear to promise ruin for
the Murray group, the nation and indeed the world, even were it to
take a hundred years for this apocalyptic threat to come to its
disastrous fruition. From the occult parlours and crime-haunted
wharfs of 1910, through the criminal, mystical and psychedelic
underworlds of 1969 to the financially and culturally desolated
streets of 2009, the disintegrating remnants of Miss Murray and her
League must combat not only the hidden hand of their undying
adversary, but also the ethical and psychological collapse
accompanying this new era. And a lot of things can happen in a
CENTURY.
First book of essays devoted to Coetzee's controversial novel,
combining critical and pedagogical approaches. Ever since it was
first published in 1999, Nobel laureate J. M. Coetzee's novel
Disgrace has provoked controversy. Set in post-apartheid South
Africa, it follows Prof. David Lurie as he encounters disgrace
through his sexual exploitation of a student and then through the
shocking gang-rape of his only daughter. The novel's uncompromising
portrayal of the "new" South Africa outraged many, who found the
book regressive, even racist. It also challengedreaders worldwide
to confront its hard questions. This first book of essays devoted
to the novel ambitiously brings together criticism and pedagogy.
The ten critical essays and eight essays on teaching Disgrace
grapple with the ethical issues the novel so provocatively raises:
rape, gender, race, animal rights. Disgrace is widely taught in
colleges and universities and read in book clubs; the debates it
has given rise to will take on fresh life with the release of the
upcoming film starring John Malkovich. Unusually, the eighteen
contributors to the collection are all faculty members or graduates
of the same institution, the Johnston Center for Integrative
Studies atthe University of Redlands, and have worked together
closely in crafting their essays over the past two years. The
volume will be exceptionally useful to teachers of literature,
philosophy, and South African culture, to book clubleaders, and to
all readers of Coetzee. Contributors: Nancy Best, James Boobar,
Bradley Butterfield, Jane Creighton, Matthew Gray, Pat Harrigan,
Gary Hawkins, Rabbi Patricia Karlin-Neumann, Daniel Kiefer, Bill
McDonald, Michael G. McDunnah, Kim Middleton, Kevin O'Neill,
Raymond Obstfeld, Kathy Ogren, Kenneth Reinhard, Sandra D.
Shattuck, Patricia Casey Sutcliffe, Julie Townsend. Bill McDonald
is Emeritus Professor of English at the University of Redlands,
Redlands, California.
Continuing in the adventurous tradition of their self-contained
thriller 'Heart of Ice', Alan Moore and Kevin O'Neill present a
blazing narrative that rampages through 20th century culture and
portrays the volatile convergence of four startling and striking
women in a place of long totalitatiran shadows.
At last, the original two League of Extraordinary Gentlemen epics
are collected in a single volume! In this amazingly imaginative
tale, Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll
and Edward Hyde, and Hawley Griffin, the Invisible Man, unite to
defeat a deadly menace to London and all Britons! Then, one month
later, the skies over England are filled with flaming rockets as
Mars launches the first salvo of an invasion. Only our stalwart
adventurers can save mother England and the Earth itself!
It's 1925, 15 years after the death of Captain Nemo, when his
daughter Janni Dakkar launches a grand Antarctic expedition to lay
the old man's burdensome legacy to rest. Accompanied by Nemo's
shipmate Ishmael, Janni embarks on a perilous journey to the bottom
of the world. But, on route, she is pursued by employees of the
megalomaniacal Charles Foster Kane, who is seeking the return of
plundered loot.
Chapter Two takes place in the psychedelic daze of Swinging London
during 1969, a place where Tadukic Acid Diethylamide 26 is the drug
of choice, and where different underworlds are starting to overlap
dangerously to an accompaniment of sit-ins and sitars. The vicious
gangster bosses of London's East End find themselves brought into
contact with a counter-culture underground of mystical and
medicated flower-children, or amoral pop-stars on the edge of
psychological disintegration and a developing taste for Satanism.
Alerted to a threat concerning the same magic order that she and
her colleagues were investigating during 1910, a thoroughly modern
Mina Murray and her dwindling league of comrades attempt to
navigate the perilous rapids of London's hippy and criminal
subculture, as well as the twilight world of its occultists.
Starting to buckle from the pressures of the twentieth century and
the weight of their own endless lives, Mina and her companions must
nevertheless prevent the making of a Moonchild that might well turn
out to be the antichrist!
|
|