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Star Wars Coding Projects (Paperback): Jon Woodcock Star Wars Coding Projects (Paperback)
Jon Woodcock; Foreword by Kiki Prottsman
R405 R192 Discovery Miles 1 920 Save R213 (53%) Ships in 12 - 19 working days

Learn to code games and use Scratch, guided by your favourite Star Wars (TM) characters!Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow, with inspiration from Star Wars. Coding games have never been so easy or fun. (c) & TM 2017 LUCASFILM LTD. Used Under Authorization.

Computational Thinking Meets Student Learning - Extending the ISTE Standards (Paperback): Kiki Prottsman Computational Thinking Meets Student Learning - Extending the ISTE Standards (Paperback)
Kiki Prottsman
R438 R389 Discovery Miles 3 890 Save R49 (11%) Ships in 12 - 19 working days

This guide to the ISTE Standards for Educators: Computational Thinking Competencies will help educators incorporate CT in their curriculum to deepen student learning. Computational thinking (CT) is a powerful ingredient for solving ambiguous, complex and open-ended problems by drawing on principles and practices central to computer science (CS). CT is at the core of CS and is a gateway to sparking student interest and confidence in learning CS. The ISTE Standards for Educators: Computational Thinking Competencies were created to inspire every educator to add more computational thinking into their core problem-solving strategies. These competencies augment and home in on the competencies embedded in the ISTE Standards for Students and Educators. The information in this guide will provide a framework and structure to build creative learning opportunities in CT and increase students' ability to adapt to unfamiliar challenges, allowing for more success with innovative lesson plans. This booklet contains: An overview of computer science and computational thinking and how they interact. Examples from across the subject/grade spectrum, including kindergarten reading, third grade math, sixth grade science and 10th grade social studies. Ideas for adding CT to lessons to enhance the knowledge base of students, letting them build the skills and confidence to persist when unexpected obstacles arise. Reflection questions and tips to help educators integrate CT into their lessons. Explanation of how the CT competencies complement the ISTE Standards for Educators. This booklet will help educators understand the CT Competencies so they can effectively build CT into their curriculum, no matter what subject they teach.

Computational Thinking and Coding for Every Student - The Teacher's Getting-Started Guide (Paperback): Jane Krauss, Kiki... Computational Thinking and Coding for Every Student - The Teacher's Getting-Started Guide (Paperback)
Jane Krauss, Kiki Prottsman
R816 Discovery Miles 8 160 Ships in 10 - 15 working days

This book is for educators who see all of their students as creative thinkers and active contributors to tomorrow's innovations. It differentiates between computing, computer science, computational thinking, programming, and coding; while showing how everyday tasks - like reading sheet music, solving a crossword or Sudoku puzzle, knitting, and other activities - are actually examples of computational thinking.

How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R570 Discovery Miles 5 700 Ships in 10 - 15 working days
How To Be A Coder (Hardcover): Kiki Prottsman How To Be A Coder (Hardcover)
Kiki Prottsman 1
R438 R410 Discovery Miles 4 100 Save R28 (6%) Ships in 9 - 17 working days

Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practise by trying out the simple programs provided in the online, child-friendly computer language Scratch.

This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0.

Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the Internet, give kids a wider understanding of the subject.

Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won't realize they're learning!

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