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Showing 1 - 6 of 6 matches in All Departments
Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch.
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!
J2ME in a Nutshell provides a solid, no-nonsense reference to the "alphabet soup" of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds. Combined with O'Reilly's classic quick reference to all the core micro-edition APIs, this is the one book that will take you from curiosity to code with no frustrating frills in between.
Java Web Services in a Nutshell is a high-speed tutorial and a quick reference for the technologies that Sun Microsystems is creating for implementing web services with Java. This book is a succinct introduction and handy reference to the Java/XML APIs, more commonly known as the JWSDP or "Java Web Services Development Pack." These APIs are taking the Java world by storm, as they are capable of handling everything from simple XML to SOAP to full ebXML vocabularies.
JavaServer Faces (JSF) is a new and exciting technology coming out from Sun. It is a framework for creating user interfaces for web applications. JSF offers both a programming model and user interface (UI) component tag library for developing web applications. The UI is created on the server (through JSP / servlets) and renders back on the client as HTML (with embedded JavaScript). Both the JSF specification and Sun's JSF tutorial start off by discussing the JSF lifecycle and the component model that it works with internally. Instead this book will approach JSF by treating it as a technology for building JSP pages that create HTML and therefore this book begins by describing the JSF HTML tag library. Only much later in the book, when the reader is comfortable with JSF, do the details of the lifecycle and UI-Components and renderers get introduced.
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