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Learn WatchKit for iOS (Paperback, 1st ed.): Kim Topley Learn WatchKit for iOS (Paperback, 1st ed.)
Kim Topley
R2,067 R1,945 Discovery Miles 19 450 Save R122 (6%) Ships in 18 - 22 working days

Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Swift, introduces and explains every feature of WatchKit and the associated technologies that you'll need to understand to build Apple Watch applications for iOS 8, culminating in a complete WatchKit application that shows weather forecast information for various cities around the world on the Apple Watch.

Beginning iPhone Development - Exploring the iOS SDK (Paperback, 2nd ed.): Jack Nutting, Fredrik Olsson, David Mark, Jeff... Beginning iPhone Development - Exploring the iOS SDK (Paperback, 2nd ed.)
Jack Nutting, Fredrik Olsson, David Mark, Jeff Lamarche, Kim Topley
R1,379 R1,182 Discovery Miles 11 820 Save R197 (14%) Ships in 18 - 22 working days

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

J2ME in a Nutshell - A Desktop Quick Reference (Paperback, Student ed.): Kim Topley J2ME in a Nutshell - A Desktop Quick Reference (Paperback, Student ed.)
Kim Topley
R1,054 Discovery Miles 10 540 Ships in 18 - 22 working days

J2ME in a Nutshell provides a solid, no-nonsense reference to the "alphabet soup" of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds. Combined with O'Reilly's classic quick reference to all the core micro-edition APIs, this is the one book that will take you from curiosity to code with no frustrating frills in between.

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